Is this realistic ? I mean it seems to me that tanks can fire across a river, not talking about crossing it but firing. No ?
In any case, what do you suggest to solve the problem ?
Thanks

Moderators: Joel Billings, Sabre21, elmo3

ORIGINAL: morvael
Only for on-map artillery units.
ORIGINAL: nukkxx
ORIGINAL: morvael
Only for on-map artillery units.
Could you please explain a bit more ? I haven't seen any arty units that could fire to more than one hex ... Am I missing something ?
ORIGINAL: No idea
ORIGINAL: nukkxx
ORIGINAL: morvael
Only for on-map artillery units.
Could you please explain a bit more ? I haven't seen any arty units that could fire to more than one hex ... Am I missing something ?
The soviets can build artillery divisions (since 1943, iirc) which are on map units that can fire up to two hexes away. In some scenarios the germans have them also, iirc.
ORIGINAL: Denniss
Do we have soemthing like a bombardement attack where only artillery fires, being subject of counterbattery fire ?
ORIGINAL: morvael
Only for on-map artillery units.
I assume to some extent end of turn attrition also models this, as an abstraction for artillery engagements which are at too small a level to be represented on the map?
ORIGINAL: Commanderski
I assume to some extent end of turn attrition also models this, as an abstraction for artillery engagements which are at too small a level to be represented on the map?
When you attack if you look at the Combat Resolution Message you will see which artillery units (on both sides) participated in the attack. Most artillery support units are regiments/battalions and are assigned as support units and not on the map as counters.
ORIGINAL: Telemecus
ORIGINAL: Commanderski
I assume to some extent end of turn attrition also models this, as an abstraction for artillery engagements which are at too small a level to be represented on the map?
When you attack if you look at the Combat Resolution Message you will see which artillery units (on both sides) participated in the attack. Most artillery support units are regiments/battalions and are assigned as support units and not on the map as counters.
But I assume they are just the normal artillery support of units in combat. The question is what about all those artillery engagements which occur even when ground troops are not advancing and launching attacks. For example I have a game where for one turn when you look at the battle report there were zero battles. If the only time artillery came in to contention were through combat resolutions, then all those smaller artillery units did nothing for a week?
ORIGINAL: No idea
You take casualties for simply being next to an enemy unit, even if there is no battle. I assume that is due to small scale engagements, including artillery ones. A different thing is if those casualties you take for those small engagements that arent battles are too low.
ORIGINAL: Telemecus
ORIGINAL: No idea
You take casualties for simply being next to an enemy unit, even if there is no battle. I assume that is due to small scale engagements, including artillery ones. A different thing is if those casualties you take for those small engagements that arent battles are too low.
Yes I suppose the thought in my mind I am pursuing is should attrition intentionally include in its calculation how much artillery the other side has in range, and if/how they use ammo. And should attrition make a special calculation for artillery losses on each side if part of counter-battery fire. So far I have thought of attrition as being sniping or small scale raiding by infantry when lines are static. But if sub-divisional or SU artillery fire (off map) are a significant part of it, as thinking about it it was, this should be much more prominent in attrition calculations. For example should you suffer less attrition if a neighbouring enemy unit is low on ammo? Or is this more a thought for WitE2?
ORIGINAL: nukkxx
I'm now in the mud and my panzers can't move. So I decided I won't attack. But I'm troubled by the fact that I can't fire with my arty without moving ... I should be able to do arty barrage, using little MP and few/no oil, precisely when the panzers/trucks can't move on because of the weather/mud. How can have they 'forgot' to model this important aspect of war ?
ORIGINAL: nukkxx
OK, makes kind of sense... would have prefered arty to be directly modelled (like in TOAW I think) but if that's it![]()
Doesn't change the fact that the game is great.