Naval calculations

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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DanNeely
Posts: 305
Joined: Tue Oct 18, 2005 1:05 am

Naval calculations

Post by DanNeely »

Could someone link to the post that had a detailed walk through of the new naval combat calculations?

I'm seeing some unexpected results with missile armed ships and would like to play with the numbers to see if it's just really odd luck, or if the high attack rates but small shell weights of modern warships are generating unrealistic results.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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Curtis Lemay
Posts: 15299
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

RE: Naval calculations

Post by Curtis Lemay »

My TOAW web site:

Bob Cross's TOAW Site
DanNeely
Posts: 305
Joined: Tue Oct 18, 2005 1:05 am

RE: Naval calculations

Post by DanNeely »

Thanks
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
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