ORIGINAL: K 19
ORIGINAL: Lokasenna
ORIGINAL: Rusty1961
Remember about 5 or 6 years ago when Japanese subs were shooting 6-8 torps per attack on insignificant allied targers like AKLs or DE/DDs? It was a legitimate gripe and you guys fixed it.
What I"m finding in my current game is American subs fire too few at large, valuable targers.
Twice in two months my subs have shot only 2 torperdoes at the Ryujo and yesterday only 2 at the Akagi.
This isn't logical and would defy American doctrine that full spreads should be fired at such valuable targets. If some skipper said he was only going to fire 2 fish as the Akagi-which was in good shape- his XO would immediately remove him from command and the crew would support his action. Not to mention the court-martial the skipper would face upon return to Pearl.
Both attacks happened in the fall of '43.
Check the aggression and naval ratings on your commanders.
I have to agree with Rusty. Due to standard naval combat doctrine, wouldn't the commander be required to attack with more than just one or two torps instead of a full salvo on such a valuable target, regardless of his supposed 'aggression rating'. Surely such an incompetent or overly-cautious sub commander would have been immediately relieved of duty or court-martialed (as mentioned above) in real life.
In my opinion, the game places way too much emphasis on aggression rating, which in turn overrides and ignores historical standard combat doctrine and procedures. Basically, every couch potato or overly-cautious sub commander in the navy can do whatever they want and still automatically keep their command. This over-emphasis on the aggression stat vs historical accuracy and doctrine reminds me too much of an RPG game.
No. First, the sub commander need to be close enough to know 100% certain what the target is. Did he ID the target correctly in first place?
The game is excellent showing the vagaries of war.