Question re: CFNA campaign

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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IainF
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Question re: CFNA campaign

Post by IainF »

Concerning the Axis Coastal batteries. Why don't they fire on any Allied ships?

My opponent has told me that he has suffered no fire from when his fleet was parked just off of Tobruk blowing the crud out of my lads.

If they aren't able to be used then what's the point of them?
Oberst_Klink
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RE: Question re: CFNA campaign

Post by Oberst_Klink »

ORIGINAL: IainF

Concerning the Axis Coastal batteries. Why don't they fire on any Allied ships?

My opponent has told me that he has suffered no fire from when his fleet was parked just off of Tobruk blowing the crud out of my lads.

If they aren't able to be used then what's the point of them?
Ian,

which one of the CFNA scenarios is it? Both of you have updated to the latest 4.0.1.23 patch (official, not beta)?

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Curtis Lemay
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RE: Question re: CFNA campaign

Post by Curtis Lemay »

ORIGINAL: IainF

Concerning the Axis Coastal batteries. Why don't they fire on any Allied ships?

My opponent has told me that he has suffered no fire from when his fleet was parked just off of Tobruk blowing the crud out of my lads.

If they aren't able to be used then what's the point of them?
Well, they're in Garrison. The game doesn't let such units fire. I suppose I could put them in a separate formation so that they could be left out of Garrison.
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IainF
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RE: Question re: CFNA campaign

Post by IainF »

Cheers Curtis, thought it might be due to that.

Might be an idea for any updates to the scenarios if they were taken out of Garrison as it might help the Axis somewhat.
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