Can someone explain ?
Thxs.





ORIGINAL: nukkxx
So maybe was it just two turns then ??? Bizarre ...
ORIGINAL: mccartyg
Resupply is probably a daily dividend so for this scenario (depending on 12 or 6 hour turns) the nominal value is being divided 2 or 4 times before randomization.
ORIGINAL: Bayes2
Did you remember do multiply with 2/3 for non-adjacent HQ?
ORIGINAL: Oberst_Klink
Steve once did a nice excel for the supply calculation, but it's for TOAW III.
Remember, the re-supplying algorithm was boosted. Still the .XLS gives a good idea how it works.
https://www.dropbox.com/s/l828smennf4tx ... r.xls?dl=0
Klink, Oberst
Nice one. But he is doing basically the same thing I did, initially, but without the "no High Supply" reduction, which I considered. In fact, the way I'm doing goes right on spot without the night turn.
I noticed he rounded down the figures, dropping down the decimals. This way, if we consider night turns to reduce supply TO 33% instead of BY 33% the figure I got was exactly the 11% nukkxx stated. I'm not saying this is a bug, but it's not impossible, since when setting the variable for night supply penalty, one can easily exchange, by distraction, a 0.33 multiplier by its complementary value (1 - 0.33) in some expression, while refactoring the supply system, since it's not unusual to use both values when working with percentages; one will set to 33%, the other will reduce by 33%. Still, (1 + 0.33) would add 33%. Not impossible to swap them by error, or the static variables set to these values.
ORIGINAL: Cabido
I'm not saying this is a bug, but it's not impossible, since when setting the variable for night supply penalty, one can easily exchange, by distraction, a 0.33 multiplier by its complementary value (1 - 0.33) in some expression, while refactoring the supply system, since it's not unusual to use both values when working with percentages; one will set to 33%, the other will reduce by 33%. Still, (1 + 0.33) would add 33%. Not impossible to swap them by error, or the static variables set to these values.
ORIGINAL: Oberst_Klink
I am not sure if Steve is going to update it to IV; e.g. you know, that in UV more than 50 supply points can be added per turn (there was a restriction in III about the max. supply reaching a unit per turn).
Klink, Oberst
Well, the easiest way to check it out is to run some tests with one of my tutorials... because they have AM/PM turns and there you can make tests aplenty.ORIGINAL: Cabido
ORIGINAL: Oberst_Klink
I am not sure if Steve is going to update it to IV; e.g. you know, that in UV more than 50 supply points can be added per turn (there was a restriction in III about the max. supply reaching a unit per turn).
Klink, Oberst
Yep. But the problem here is that units are receiving very little supply when night turns are involved. Without night turns, the calculations go on spot, which means that the other variables are working just as they should.
ORIGINAL: Oberst_Klink
Well, the easiest way to check it out is to run some tests with one of my tutorials... because they have AM/PM turns and there you can make tests aplenty.
Klink, Oberst