Fall Weiss II - WIE 14.0 - (Ready for Download)

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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

ORIGINAL: sad ham

Hi Crispy. I was playing your 9.1 scenario. I've saved the game at February 1941. If I update to 10.1, may I load that save game or have I to restart?

Each version is a standalone campaign. You can still finish your 9.1 and start a 10.1 game.
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

ORIGINAL: roy64

I've got the steam version of Strategic Command WWII War in Europe with the Strategic Command WWII: Community Pack installed, is this mod meant to update automatically or have we go to do it manually?

I think I can resubmit it to Hubert/Bill to include in the next update.

But for now you will have to download it via dropbox.
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majpalmer
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RE: Fall Weiss II - Version 10.1

Post by majpalmer »

When playing the Axis, with control over Italy, the player gets to decide whether or not to have the Italians invade Greece. Why not give them similar control over entry into the war?

I attacked France early when some unusual good weather developed. But the Italians came in the next turn, despite the fact that I hadn't finished their deployments or their naval reinforcements.

You sometimes have to delay the attack on France to get the Italians ready.

I'd prefer if you could just hold them off until you are ready.You can do that with Greece; why not France?

Thanks. Great mod!!!!
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

ORIGINAL: majpalmer

When playing the Axis, with control over Italy, the player gets to decide whether or not to have the Italians invade Greece. Why not give them similar control over entry into the war?

I attacked France early when some unusual good weather developed. But the Italians came in the next turn, despite the fact that I hadn't finished their deployments or their naval reinforcements.

You sometimes have to delay the attack on France to get the Italians ready.

I'd prefer if you could just hold them off until you are ready.You can do that with Greece; why not France?

Thanks. Great mod!!!!

I think doing so would possibly be detremental to play balance. An early French collapse could have triggered Italian entry (who knows) plus I have embraced the fact that Italy will start the war ill equipped on some fronts especially in North Africa.
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sad ham
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RE: Fall Weiss II - Version 10.1

Post by sad ham »

It would be a great idea let the player decide if Italy enters the war. In the last game I did (version 10.1) Germans were stopped in Belgium and they did not cross the France border, but Mussolini did enter the war without considering that.
Maybe you should create a mobilization triggering script for Italy as USSR.
majpalmer
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RE: Fall Weiss II - Version 10.1

Post by majpalmer »

You're probably right about balance. I see you're trying to beef up Egypt for an AI challenge.

Nevertheless, I restarted and shipped three armies and two HQs into Libya. They held the line easily until the DAK arrived.

In my second game, the AI did not switch the Med convoy around around the Cape. That's something I've never done, nor seen the AI do. I've often wondered what would happen if the player sticks with the Med convoy route. Bad move! The AI tried to cover the route with the RN, but the British lost five BBs and 2 CVs in the ensuing battles.

Shouldn't there be some way to reassess that decision? The British are getting mauled and are losing MPPs every turn. With the Mediterranean Fleet destroyed, I'm sure the British wold have rerouted those convoys.

Is there some way to allow the AI, or a player, to reassess every three months or so?
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

What Mod version are you using and which Game version? The Convoy issue was introduced by game engine change (not my mod) so I thought I had fixed it. If you are using a version older than 10.1 but also the most recent game version then you might experience this in the Med.

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sad ham
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RE: Fall Weiss II - Version 10.1

Post by sad ham »

Hi Crispy. I use your mod. 10.1 and game version 1.10. I experience the same issue: If I play as Allies I can't switch Med convoy around the Cape. So that I think the AI cannot do it as well.
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

Ok thanks for letting me know I’ll have a fix soon.
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

ORIGINAL: sad ham

Hi Crispy. I use your mod. 10.1 and game version 1.10. I experience the same issue: If I play as Allies I can't switch Med convoy around the Cape. So that I think the AI cannot do it as well.

Hi I just tested with Fall Weiss 10.1 on the most recent BETA patch 10.03 and the convoy re-route is working.
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sad ham
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RE: Fall Weiss II - Version 10.1

Post by sad ham »

ORIGINAL: crispy131313

ORIGINAL: sad ham

Hi Crispy. I use your mod. 10.1 and game version 1.10. I experience the same issue: If I play as Allies I can't switch Med convoy around the Cape. So that I think the AI cannot do it as well.

Hi I just tested with Fall Weiss 10.1 on the most recent BETA patch 10.03 and the convoy re-route is working.


Does it work with the official 1.10 version?
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

ORIGINAL: sad ham

ORIGINAL: crispy131313

ORIGINAL: sad ham

Hi Crispy. I use your mod. 10.1 and game version 1.10. I experience the same issue: If I play as Allies I can't switch Med convoy around the Cape. So that I think the AI cannot do it as well.

Hi I just tested with Fall Weiss 10.1 on the most recent BETA patch 10.03 and the convoy re-route is working.


Does it work with the official 1.10 version?

I'm not sure, but I did mention when I uploaded 10.1 that it was meant to be compatible with the convoy changes in Beta.
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crispy131313
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RE: Fall Weiss II - Version 10.1

Post by crispy131313 »

I am uploading Fall Weiss II 10.2 tonight, if anyone has ever discovered a bug or something let me know today (I don't think there is any though). It is the version I will be submitting to update the DLC version as well for the January update.
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nnason
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RE: Fall Weiss II

Post by nnason »

Hey I like your mod and am looking for version three which you said you were going to post last night. HAPPY NEW YEAR!
ORIGINAL: crispy131313

ORIGINAL: crispy131313

ORIGINAL: TheBattlefield



Put deep in my own mod, so I have no time to try. I'll make up for that, Crisp! But I believe that this section of the forum is (quite rightly) understood as a technical area on which hardly a normal player is lost. Our mods will only reach an edge region audience here by chance. Before its bad reorganization, the "promotional drum" for publications on "Battlefront.com" was much better organized. Unfortunately the Matrix Games Staff grouses when someone changes with a finished mod in the central forum. Well, maybe Matrix Games is still doing a little bit here when they realize how intense the mod scene of SC is. [8D]

Yes the mod scene is very quiet, of course the game is just out so it's understandable. I'm not very familiar with Matrix to know if they support mods or not. Which would be a shame, I've actually seen a lot of my previous stuff incorporated into the main titles. (Trade with USSR, Spain, Turkey, Switzerland, Norway invasion decision, Brazilian Expeditionary, the current rendition of Destroyers for Bases etc.) Much of these ideas come from mods, whether admitted or not [8D]

P.S. I have the deadest AAR ever - nobody cares about my mod LOL!!
Live Long and Prosper,
Noah Nason
LTC Field Artillery
US Army Retired
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Yes I forgot, but 10.2 at this point only has updates to NATO sprites so you are not missing out.

And thank you.
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gingerbread
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RE: Fall Weiss II

Post by gingerbread »

Hi,

I'm trying out the mod and so far I'm mostly positive. I like the expanded diplo game but I'm a bit shall we say reserved regarding the divisions. I might come around - I'm currently in July '41.

IAC, in the Axis AI June 20 1941 turn there was a message the a German-Turkey friendship agreement was signed. Since I had invested rather heavy in Allied diplo to Turkey, I wanted to check the effects of the treaty on the Allied dipomatic future with Turkey. The only thing I found was this:

ALIGNMENT_POSITION= 173,74 [1]

Checking the manual for this term, I could not find anything specific, so what does it mean in the diplo aspect?

Also, I noted that the could be a bug that allowed the event to fire:

; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and Fully Active
; 2nd Line - Turkey politically aligned with Allies (not fully active) and not surrendered
; 3rd Line - USSR politically aligned with Allies and Fully Active
; 4th Line - Bulgaria politcally aligned with Axis and Fully Active
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 111 [2] [0] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 45 [1] [100] [0]

Here the comment to the 4th variable condition states 'Bulgaria politically aligned...', but the country code specified in the 4th condition is for Germany (45), repeated from the 1st condition. In my game, Bulgaria is 57% Allied. You might want to review this event (DE 910).
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Hi Gingerbread.

Bulgaria as an Axis minor was meant to be removed as a variable, so given that I accidentally doubled it as a check for Germany is not a problem luckily. But thanks for pointing it out!

As far as the event firing you should not worry about your diplomatic investment. The Treaty of Friendship which was signed between Germany and Turkey (via German Decision Event) is a prelude to German and Turkish trade agreements.

Treaty of Friendship with Turkey

Mein Führer, German ambassador to Turkey Franz von Papen and the Turkish Minister of Foreign Affairs have drawn up a Non-Aggression Pact with Turkey. This treaty of Friendship will open the door to improved economic relations between our two nations. It is important that if we sign this treaty that we abide by it, otherwise we may suffer severe relations with our other non-belligerent allies. Mein Führer should we sign the Treaty of Friendship with Turkey?

Historically, the German Government and the Turkish Republic inspired by a desire to place relations between the two countries signed the Non-Agression Pact in June 1941. The Agreement also binded the nations to enter into negotiations for mutual economic benefit. If you select (YES) Turkey will move 2-4% closer to the Axis and Germany may have the opportunity to establish future trade agreements. You should select (NO) if you have intentions to invade Turkey. By betraying the non-aggression pact we will negatively affect diplomatic affairs with other non-belligerent nations in Europe.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

Version 11.0 has been uploaded

https://www.dropbox.com/s/9p2uneuxzet92 ... 0.zip?dl=0

The main changes I've made since 9.1 (available with the DLC) are listed below.

Pro Allied:
- Added some units to USSR Production Que (to assist with 1941-42 Winter Counter Offensive)
- Added some USSR infantry reserve units in 1941 via events (3 Divisions, 2 Corps, 1 Army)
- Added UK Research chit into Infantry Weapons
- Blocked Italian Diplomacy Towards Greece
- Increased USA Industrial Technology multiplier upwards by 5%
- Reduced Italian Battleships to strength 8 to start the campaign
- UK player will now receive Duke of York Battleship (1941) and Howe Battleship (1942) rather then just AI
- Amended Turkish Mobilization After Invasion of Poland
- Changed Iraqi Reinforcements (via situational decision) to produce an Iraqi Garrison instead of an Infantry Division

Pro Axis:
- Added late war German Decision Events to deplete Kriegsmarine of personnel and form Infantry Divisions
- Hungary will now reinforce Fall Blau with an Infantry Corps rather then Infantry Division
- Increased Romania HQ Build Limit by 1
- Reduced German Industrial Tech cost to 125

Neutral:
- Lutzow Decision is now for a Heavy Cruiser

Housekeeping:
- Updated NATO Sprites
- Minor updates (popups, notes to decisions).
- Some changes to AI Units, Diplomacy etc. (Single Player)
- Updated for changes/fixes in BETA patches which went live today as applicable.

Most of these changes were to restore balance as the Axis may have tilted ahead a bit in version 9.1
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JMAC039122
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RE: Fall Weiss II

Post by JMAC039122 »

When I try to download version 11 from dropbox. The screen message I see is that the file is uploading and unavailable. Looking forward to the new version.
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crispy131313
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RE: Fall Weiss II

Post by crispy131313 »

ORIGINAL: JMAC039122

When I try to download version 11 from dropbox. The screen message I see is that the file is uploading and unavailable. Looking forward to the new version.

Thanks for the note. I'll re-upload once I am home.
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