Britsh Campaign Broken in 2.0?

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lerugray
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Joined: Mon Dec 22, 2014 12:42 pm

Britsh Campaign Broken in 2.0?

Post by lerugray »

Hello all

I've played the British campaign game about 5 times now, each time I've never lost a supply truck, and got everyone off the board safely while retaining the objectives, it seems impossible to get above 43 points, let alone the 120 something necessary for a minor victory, it seems there is no way possible to achieve that, unless im wrong?
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Crossroads
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RE: Britsh Campaign Broken in 2.0?

Post by Crossroads »

Cheers lerugray, Jason who designed that campaign is traveling at the moment, please give us a few days to get back to you.
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mhsiea
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RE: Britsh Campaign Broken in 2.0?

Post by mhsiea »

I have encountered the same problem. The points obtained by exiting supply trucks disappear when the next turn is taken. Since the points aren't counted, it is now impossible to win the scenario.
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Crossroads
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RE: Britsh Campaign Broken in 2.0?

Post by Crossroads »

Thanks, I'll have a look at this as well.
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Crossroads
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RE: Britsh Campaign Broken in 2.0?

Post by Crossroads »

I see this happening on my install as well, exit points are not being saved for some reason.

More testing to follow, and I need to ask Berto to run this through with debugger.

But in the meanwhile, it seems it would be better to avoid scenarios with Exit objectives for now [:(]
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berto
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RE: Britsh Campaign Broken in 2.0?

Post by berto »


This exit objectives bug has been fixed. To be included in the inevitable CSME 2.01 bug-fix patch. No ETA available.

(The problem? At every unit map removal, the game engine was failing to signal to the Lua event engine the exit objective value change. In short, a failure of game engine to event engine communications.)

Until release of the next patch, in the meantime, when playing any scenario involving exit objectives, you might try this kludge: At the conclusion of every phase where a unit map removal has earned exit objective hex VPs, before you hit the Next Player Turn button, save the scenario, exit, then reload. Only after the reload, proceed to the next phase. Klunky for sure, but at present it is the only work-around for this bug.

Sorry for the trouble. [:(]
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