Problems loading boats on Engineer Trucks.

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Big Ivan
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Problems loading boats on Engineer Trucks.

Post by Big Ivan »

Jason or Crossroads,

Wonder if anyone else is seeing this issue with the new update.

Bridge engineers can't load boats or pontoons onto engineer trucks in the new update 2.0. They can pick up the boat or pontoon
fine but then it won't load (transfer) onto an empty engineer truck when you click both.
I'm seeing this with two separate nationalities British and Syrians.

Maybe this procedure changed and I just haven't caught up with it yet.[&:]
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Crossroads
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RE: Problems loading boats on Engineer Trucks.

Post by Crossroads »

Which scenario is this? I'll have a look.
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Big Ivan
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RE: Problems loading boats on Engineer Trucks.

Post by Big Ivan »

Its a random creation, I'll send it to you in a PM.

On its way![:)]
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Crossroads
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RE: Problems loading boats on Engineer Trucks.

Post by Crossroads »

Thanks, got it. Onto it next.
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berto
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RE: Problems loading boats on Engineer Trucks.

Post by berto »


Loaded transports can't be loaded on transports. That is, nested loading is forbidden. Is that the issue?
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Crossroads
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RE: Problems loading boats on Engineer Trucks.

Post by Crossroads »

ORIGINAL: berto


Loaded transports can't be loaded on transports. That is, nested loading is forbidden. Is that the issue?

Berto, see my post at Dev Forum. No, that is not the issue, as this is about loading Crewed Boats to Engineering Trucks.
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fritzfarlig
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RE: Problems loading boats on Engineer Trucks.

Post by fritzfarlig »

Try load the boat with a engineer and then load the boat on the truck
[8D][:D]
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berto
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RE: Problems loading boats on Engineer Trucks.

Post by berto »

ORIGINAL: Crossroads
ORIGINAL: berto

Loaded transports can't be loaded on transports. That is, nested loading is forbidden. Is that the issue?
Berto, see my post at Dev Forum. No, that is not the issue, as this is about loading Crewed Boats to Engineering Trucks.
Both Crewed Boats and Engineering Trucks are rated XCarryAny. In the code, an XCarryAny unit can't load another XCarryAny unit. So either we change the unit data, or we find some other unit attribute that allows this type of loading.

[edit: no, wrong, it hinges on a different issue]
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