Fire animations

Moderator: Jason Petho

Post Reply
Witti44
Posts: 151
Joined: Thu Aug 17, 2006 3:28 pm

Fire animations

Post by Witti44 »

Hi,

why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?
User avatar
Crossroads
Posts: 18209
Joined: Sun Jul 05, 2009 8:57 am

RE: Fire animations

Post by Crossroads »

ORIGINAL: Witti44

Hi,

why is the fire of the destroyed tanks not animated? Can I activate it like in all the other CS games?

Seems this happens for some reason, in some game installs. As the first thing, have you tried restarting your Windows after install? This player re-installed the game, and it started to work: see HERE.
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
Witti44
Posts: 151
Joined: Thu Aug 17, 2006 3:28 pm

RE: Fire animations

Post by Witti44 »

No sorry. I reinstalled the game but the flames are still frozen.
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

ORIGINAL: Witti44

No sorry. I reinstalled the game but the flames are still frozen.
What are your system specs? Can you dump the DxDiag log perhaps? EDIT: Now I noticed it as well; the flames are indeed not...flickering/animated.

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

I think I have localised the problem.

At the CS east Front, West Front, Rising Sun the animated BMP file is called:

Klink, Oberst

Image
Attachments
cats.jpg
cats.jpg (109.95 KiB) Viewed 303 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

At CSME it's misspelled...SO, I change it to Animate3D.BMP... Let's see if that fixes it.

Klink, Oberst

Image
Attachments
cats.jpg
cats.jpg (38.59 KiB) Viewed 303 times
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

Doesn't fix it; it's coded to read Animate0d.BMP :( EDIT: Used the animated .BMP from EF, same result... no animation, too.

Disabled all the mods; no change; still no animated burning wrecks :o I guess it's up to the devs unless somebody else comes up with a potential explanation/fix?

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
Crossroads
Posts: 18209
Joined: Sun Jul 05, 2009 8:57 am

RE: Fire animations

Post by Crossroads »

0d is the current moniker for 3D Zoom-In View files.

As you observe, in JTCS (and in CSME 1.x), the highest zoom was created with files having the 3d moniker in their names. Those filesets currently create the 3D Normal View

But with 2.0, 0d indeed is the correct file(set), so filename "Animate0d.bmp" is not the issue. To be investigated.

edited for clarity
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Fire animations

Post by berto »


Get this: Changing the game engine name me.exe > meengine.exe broke the animation!

edit> Not quite. It's the Display > Labels feature at fault! Toggle the labels ON, that deactivates the animations! Go figure. [8|]
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

Fair enough... but what's the fix? ;) Just renaming it to me.exe it ain't, ja?
At least the 'glitch' was localised :D

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: Fire animations

Post by berto »

Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
Oberst_Klink
Posts: 4908
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: Fire animations

Post by Oberst_Klink »

ORIGINAL: berto


A work-around.
Noted and acknowledged in the other thread, aye. Tech Support 101 - always offer the customer a work-around... been there, done it ;)

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
Witti44
Posts: 151
Joined: Thu Aug 17, 2006 3:28 pm

RE: Fire animations

Post by Witti44 »

OK, the labels are the problem. Now the fire is animatet. Thx
Post Reply

Return to “Tech Support”