TOAW III Owners

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
B455
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RE: TOAW III Owners

Post by B455 »

This is exactly what I was talking about in another thread. I noticed event and reinforcement/withdrawal issues when upgrading one of my old scenario to TOAW IV and playing it out myself. These things need to be checked by designer. It simply is not loading up old stuff with the editor, save them as a "TOAW IV" scenario and call it a day. No, I don´t blame anyone here just try to point out importance of quality control. TOAW IV is fine game, but its reputation rely on quality of scenarios. I suppose ALL and EACH scenario that comes with the game are thoroughly playtested prior to release, but scenarios freely available in the net necessarily are not. Something to keep in mind when firing up a PBEM game.

Regards,
B455
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Franciscus
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RE: TOAW III Owners

Post by Franciscus »

ORIGINAL: B455

This is exactly what I was talking about in another thread. I noticed event and reinforcement/withdrawal issues when upgrading one of my old scenario to TOAW IV and playing it out myself. These things need to be checked by designer. It simply is not loading up old stuff with the editor, save them as a "TOAW IV" scenario and call it a day. No, I don´t blame anyone here just try to point out importance of quality control. TOAW IV is fine game, but its reputation rely on quality of scenarios. I suppose ALL and EACH scenario that comes with the game are thoroughly playtested prior to release, but scenarios freely available in the net necessarily are not. Something to keep in mind when firing up a PBEM game.

Regards,
B455

Yes, but all CFNA scenarios come with the stock game...although from the notes they are all versions from TOAW3.

The issues seem like a bug of the engine conversion TOAW 3>4...

Regards
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Oberst_Klink
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RE: TOAW III Owners

Post by Oberst_Klink »

ORIGINAL: Franciscus

ORIGINAL: B455

This is exactly what I was talking about in another thread. I noticed event and reinforcement/withdrawal issues when upgrading one of my old scenario to TOAW IV and playing it out myself. These things need to be checked by designer. It simply is not loading up old stuff with the editor, save them as a "TOAW IV" scenario and call it a day. No, I don´t blame anyone here just try to point out importance of quality control. TOAW IV is fine game, but its reputation rely on quality of scenarios. I suppose ALL and EACH scenario that comes with the game are thoroughly playtested prior to release, but scenarios freely available in the net necessarily are not. Something to keep in mind when firing up a PBEM game.

Regards,
B455

Yes, but all CFNA scenarios come with the stock game...although from the notes they are all versions from TOAW3.

The issues seem like a bug of the engine conversion TOAW 3>4...

Regards
As for CFNA... Bob is a very thorough chap, but perhaps the following might have been a tad misleading:

This version is for TOAW III version 3.5. A number of new editor features in that update are exploited to refine the supply system and naval operations.

3.5+ was actually the development version of what's now TOAW IV. As for the reinforcement issues and other glitches, I don't know. My ad-hoc conversions of various scenarios did work fine, incl. the applied tweaks, e.g. RFC Skalar, Road Movement Divisor, etc.

Just my 2 Pfennigs worth.

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DanNeely
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RE: TOAW III Owners

Post by DanNeely »

At this point with a well documented discrepancy between how the scenario is displaying in III vs IV has anyone posted something in the bug forum, or is everyone hoping that Ralph will see it here and look into it?
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warspite1
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RE: TOAW III Owners

Post by warspite1 »

ORIGINAL: DanNeely

At this point with a well documented discrepancy between how the scenario is displaying in III vs IV has anyone posted something in the bug forum, or is everyone hoping that Ralph will see it here and look into it?
warspite1

I'm new to this community, so I've no idea who Ralph is sorry.

But I've posted here and in my two AAR. Curtis Lemay (Bob Cross) has picked up on this in both this thread and the AAR - and according to the manual he is a big cheese on this project - so assumed it is covered.
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DanNeely
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RE: TOAW III Owners

Post by DanNeely »

Ralph Tricky's been doing development on it since toaw 3.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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warspite1
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RE: TOAW III Owners

Post by warspite1 »

Gents really sorry to be a pain but I need further assistance please.

The Commonwealth have so few units they simply can't afford to be taken by surprise and have units desperately guarding somewhere or attacking somewhere suddenly to be taken away.

I'm playing Campaign For North Africa 1940-43. It's Turn 96.

According to the Documentation I lose:

Nothing else between now and turn 102 (except Australians but that is now covered) - This is wrong as the Expected Reinforcements schedule (ERS) shows 3 x 10th Indian Brigade on Turn 97.
Then:
4 x Infantry on Turn 103 - nothing showing on ERS
2 x Infantry on Turn 105 - nothing showing on ERS

Then nothing until
2 x Infantry on Turn 127 - nothing showing on ERS
The Poles then go on turn 129 - This is confirmed on the ERS.

Could I please ask any TOAW III owners out there, what the Commonwealth lose between Turn 96 and 128 please?

Thank-you!!
Now Maitland, now's your time!

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Nicholas Bell
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RE: TOAW III Owners

Post by Nicholas Bell »

Here you go. "D" version of the scenario.

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warspite1
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RE: TOAW III Owners

Post by warspite1 »

Thanks Nicholas - we are not playing the 'D' game and I think this is the later start game and so I would need earlier turns i.e. from August 1941.... sorry
Now Maitland, now's your time!

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Nicholas Bell
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RE: TOAW III Owners

Post by Nicholas Bell »

I don't mind assisting, but last time you wanted the "D" version which I why I went that route. Anyway, here's a zip with the reinforcement screens for the rest of the scenario. I skipped a few at the end and included only those with withdrawals.
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warspite1
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RE: TOAW III Owners

Post by warspite1 »

Thank-you for the help - yes I have two games - one is the D version and one not.

From what you've sent me it looks like TOAW III had issues too (or they changed the list). The Indians that have just disappeared are not mentioned in this list either.

So nothing else disappears before the Poles? Mmmm we'll see. Let's hope that is right.....

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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