Fighting against armor

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Teemu1986
Posts: 49
Joined: Fri Dec 15, 2017 6:02 pm

Fighting against armor

Post by Teemu1986 »

I'm playing D21 as Germans in 1941. How does TOAW model the fighting power of the T-34 tank versus German infantry which lacks sufficient AT capabilities to penetrate its armor?

As a practical matter I'm interested if it's efficient to divide anti-tank and anti-air assets into sub-units? Ensuring that each hex has at least some 88 mm guns capable of penetrating the T34 tank?
Oberst_Klink
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RE: Fighting against armor

Post by Oberst_Klink »

ORIGINAL: Teemu1986

I'm playing D21 as Germans in 1941. How does TOAW model the fighting power of the T-34 tank versus German infantry which lacks sufficient AT capabilities to penetrate its armor?

As a practical matter I'm interested if it's efficient to divide anti-tank and anti-air assets into sub-units? Ensuring that each hex has at least some 88 mm guns capable of penetrating the T34 tank?
To answer the 2nd paragraph of your question; yes and no. Examples how the 'inner-works' of TOAW IV handles AT/AP combat, have a look at some of the insights at the tutorials and feel free to toy around with them. They should explain the combined arms concept quite nicely.

Tutorial '41: tm.asp?m=4382552
Tutorial '42: tm.asp?m=4387818
Tutorial '42 - Editor: tm.asp?m=4401098
Tutorial '43: tm.asp?m=4390285
Tutorial '43 - Combat: tm.asp?m=4394374
Tutorial '44: tm.asp?m=4397183
Tutorial '45: tm.asp?m=4412329

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