ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

I think our risky attack next spring to Greece will kill all our PARA and MAR units
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

ORIGINAL: Mayhemizer

I think our risky attack next spring to Greece will kill all our PARA and MAR units

That might be what the Stuka was waiting for.

I don't think it's a good idea. I'd rather keep Greece neutral. If the Allies attack and don't take Athens on the first impulse, we should get to align Yugoslavia as all the conditions would be met.

If we attack, the Allies get a substantial amount of free CP's and if it doesn't come off, align Yugoslavia when they get 4 corps in. Have we got the units free to also crush Yugoslavia? We need to check on the Allied TRANS capacity, they certainly have enough ground units available to rush in.

I don't think we get enough back for what we give away and it just gives more coastline to defend.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

German plans for game 1:

Land action

If Italy wants to fight in BoB with planes, Germany can send FW190 to box 2. I'm not sure if it's wise to fight with Allies there.

Ground strikes
Ju87 in hex 58,89 and Bf110 in hex 57,59 bombs Sevastopol. Bf110 lands back to same hex and Ju87 lands to hex 56,61 (SW of Stalino).

Rail moves
From Latvia 43,45 MAR to La Spezia and MOT to Kiev. In Finland INF from Tampere to Oulu.

If there is at least one hit in Sevastopol, Germany will attack with all they have, including 2xENG, HQ support and all planes.

Germany will take Kursk and retreat back right away. If turn ends, we steal one resource [:D] But Germany does not have enough units to make line any longer. Taking Sevastopol would make line much easier to defend.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Reverse game:

France takes land and reorganizes defensive line.

Two questions for CW:

Can CW take combined so that they can move MIL one hex NW? French ARM and MECH will move to to front line.

Can France rail HQ from Bordeaux area to north or should I keep it in south? France needs more units in north. Can Wavell take Bordeaux as French MIL guards Toulouse. French MTN moves west to hex east of Toulouse.

French garrison will take Lyons to give hope!

France will put maximum defense to Paris and hexes E and NE of Paris.



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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Actually Paris in in ZoC for Germany, so tanks can't move to front line.

If London MIL moves 2 hexes west and try to move NE next impulse, this is what France gets (ARM and MECH NE of Paris).

Defense values (doubled hexes with AT guns as Germany will attack using ARM)
Paris 12
NE of Paris 17
East of Paris 17
SW of Paris 10

Weakest hex is 3-3 MIL, but attacking that hex does not lead to Paris. I want Paris to survive this year [:)]

Wavell can move only 1 hex. But if he moves next impulse one hex east, SW corner should be safe.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Sounds good.

With the three land moves, Glasgow MIL will move to Belgium (where the Spitfire is) to firm that hex up. London MIL can move as shown and Wavell as suggested.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Reverse instructions:

Edit: France land, USSR combined.

No naval or air missions before land moves.

France HQ from south rail to SW of Paris.
USSR INF rail from MINSK to Kaunas.

I can do my land moves and rest of the impulse.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

I think they will probably go for that MIL as they can get a good attack on it and it turns the flank. Unless you fill the empty hex by Paris (and weaken somewhere else) they then advance into it and get another hex on Paris.

If it can get there, how about sending the London MIL to that hex west of PAris, the 'CE of France? It stops Germany from getting another hex on Paris without destroying it and it would be handy in many ways if they did due to where it rebuilds.

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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

They get 16:3 againts that MIL and France can send bomber there. Attack is far from automatic.

London MIL can go where you suggested. That is much better place.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Hopefully France can take combined next impulse and bring MIL from Dakar to France.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Depends on what air they commit but somewhere around 3:1 Blitz on the MIL if the French air support gets through. It's still probably one of their better options. It is what it is, the defence is the best you could have done.

London MIL gets disorganised moving there. I've provisionally placed it where originally suggested. It should be able to move into place next impulse.

I had planned on debarking that US GARR at Wake or Philippines but turns out I need US Entry Options. Never mind, it can go to Midway.

CW rebases. DB7 to Harwich. Spitfire and Hurricane in France to Dover.

That'll only leave 2 units in France so I can pull out Gort if possible.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

German plans for game 1:

Land action

If Italy wants to fight in BoB with planes, Germany can send FW190 to box 2. I'm not sure if it's wise to fight with Allies there.

I don't think so either. The Allies have enough fighters available to out-gun the FW-190. The two NAV's are more useful as a threat to tie up fighters that might get sent elsewhere and for possible ground-support.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Centuur »

ORIGINAL: AllenK

Depends on what air they commit but somewhere around 3:1 Blitz on the MIL if the French air support gets through. It's still probably one of their better options. It is what it is, the defence is the best you could have done.

London MIL gets disorganised moving there. I've provisionally placed it where originally suggested. It should be able to move into place next impulse.

I had planned on debarking that US GARR at Wake or Philippines but turns out I need US Entry Options. Never mind, it can go to Midway.

CW rebases. DB7 to Harwich. Spitfire and Hurricane in France to Dover.

That'll only leave 2 units in France so I can pull out Gort if possible.

You can always pull out Gort. The FTC rule is such, that if a CW unit is already in France at start of the phase, it will not be destroyed...
Peter
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

You can always pull out Gort. The FTC rule is such, that if a CW unit is already in France at start of the phase, it will not be destroyed...

Thanks for the reminder Peter.

I knew the unit wouldn't be destroyed but thought it couldn't move, which would have been a problem. However, re-reading the FTC rules, I believe the unit is free to move within the country as long as it it started there.

I couldn't have pulled Gort out before now as he has been helping hold the line. If the MIL gets destroyed and the BEF are cut off from the French, I may as well get him out if possible, assuming no decent counter-attack opportunity presents.
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

I'm wondering whether a sortie of the Italian fleet into Cape St Vincent might be worth a gamble? If I were to get lucky with the search rolls, there are a lot of juicy transports.

It might be the death of the fleet but I think the opportunity for it to do something useful is passing by. The other uses are for shore bombardment. With the decent fighters the Allies are bringing to the Med, it won't be long before NAV's arrive and it becomes difficult to protect it with the out-classed Italian fighters.
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Try sink those transporters. Allies are preparing attack in peace, sink some ships and delay them.
If your attack is going really well, it's an ambush.

-Murphy's war law
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AllenK
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by AllenK »

Game 1

I suppose it was inevitable the turn would end without us getting another impulse. I would have been able to unload the units for the Philippines but now most will have to return to base and go again next turn, which ties up the TRANS for another turn.

Any thoughts for the reverse game?
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

I take a look later tonight.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Here is my plan for this impulse (reverse game)


France and USSR combined

Naval moves:

French TRS loaded with MIL from Dakar to BoB box 0.

Rail moves:

USSR rail MOT div from Odessa to Leningrad.

Land moves:

USSR
Com China INF div from 69,139 to 68,141 resource hex.
Com China CAV div from 68,139 two NE of resource hex.
Zhukov from NE of Odessa two hexes west.
Yeremenko from Vilna two hexes SW.
MECH in SE Poland to 52,49.

France
Metz MIL two hexes SW to west of Paris.
(Kindly asked to move London MIL to SW of Lille where Metz MIl moved)
I think with these moves Paris may survive this turn.

Debark Dakar MIL to St-Nazaire.

Rebase:
French bomber one hex NE to resource hex.
French fighter empty hex SW of Paris.

If you want, you can play this impulse or send instructions to me.

Feel free to comment. I think we get pretty good defense for Paris in this weather with there moves.


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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: ALLENK, MAYHEMIZER AND THEIR ALLIES ONLY (Reverse AAR)

Post by Mayhemizer_slith »

Game 1

I dont think Euro Axis need to go first. Japanese can decide if we go first. It would be nice to have initiative +2 for summer, but we can go first if situation in east demands that.
If your attack is going really well, it's an ambush.

-Murphy's war law
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