CFNA 1940-43 devoncop (Axis) vs warspite1 (CW) - no devoncop please

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warspite1
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 75
4th June 1941


The question now is. Do the British go forward or retreat?

I wish I knew what the Germans have left. What I do know is that I destroyed a lot of panzers over the last few turns; I suspect it was 4/5 panzer battalions, but I don't know how many regiments or battalions per regiment the 15th and 21st has at this stage of the war.

Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
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Curtis Lemay
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

ORIGINAL: Curtis Lemay

1. It still bugs me that you're playing with Possession Invisible. Any source of intel should not be wasted like that.

2. And it would be much easier to see what's going on if your screenshots would display combat strengths instead of movement remaining.

3. No. It is recommended to play with "No Borders" turned on, however. They are doing so.
warspite1

1. How does playing with Possession Visible and FOW work? Does one not cancel the effects of the other or is there something more subtle in play. BTW in a PBEM how does one know if one's opponent has cheated on this?

2. Okay I will try and remember to post pictures as you prefer

FOW affects enemy unit visibility. No Borders affects border visibility. If ON then borders will only show when adjacent to friendlies. But that is still useful info. The attached shot shows some borders showing in the red box (it also shows units with strengths displayed):

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

3. Can you confirm where in the Scenario Briefing or the Documentation that that recommendation can be found please?

Here's the "Preferences" screen. It turns out I left "No Borders" as "Don't Care" - so it doesn't show:

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

ORIGINAL: Curtis Lemay

ORIGINAL: warspite1

3. Can you confirm where in the Scenario Briefing or the Documentation that that recommendation can be found please?

Here's the "Preferences" screen. It turns out I left "No Borders" as "Don't Care" - so it doesn't show:

Image
warspite1

Okay, so are you saying "Don't Care" was a mistake and should have been set as a preference to On? Or is the comment in post 295 incorrect?

More importantly, because its been set to "Don't Care" and not included in the Designer Game Option Preferences, does this mean it can be overridden by a player in PBEM without an alert being sent? OR does the alert apply to any game option that a player tries to change?

I can't actually see how a player can change the options - when I click on Game Options these appear 'set'.




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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Are you saying that if I had Possession Borders showing I would have seen the border colours below? The Italian movement remains unseen as per FOW, but because the Italian moved adjacent to a hex my unit occupied, the Borders (not the unit) would show when it came to my turn?

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

Okay, so are you saying "Don't Care" was a mistake and should have been set as a preference to On? Or is the comment in post 295 incorrect?

The latter. I forgot that I left it as Don't Care. Leaving it that way was intentional, since Axis operation south of the Qattara Depression may still be unrealistically doable despite the new TOAW features. So, I left it up to the players to make that decision.
More importantly, because its been set to "Don't Care" and not included in the Designer Game Option Preferences, does this mean it can be overridden by a player in PBEM without an alert being sent? OR does the alert apply to any game option that a player tries to change?

I can't actually see how a player can change the options - when I click on Game Options these appear 'set'.

At the start of the game you could have set it however you wanted with no alert to your opponent. You can't change it now.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

Are you saying that if I had Possession Borders showing I would have seen the border colours below? The Italian movement remains unseen as per FOW, but because the Italian moved adjacent to a hex my unit occupied, the Borders (not the unit) would show when it came to my turn?

Image

Turn it on and see for yourself.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

ORIGINAL: Curtis Lemay

ORIGINAL: warspite1

Are you saying that if I had Possession Borders showing I would have seen the border colours below? The Italian movement remains unseen as per FOW, but because the Italian moved adjacent to a hex my unit occupied, the Borders (not the unit) would show when it came to my turn?

Image

Turn it on and see for yourself.
warspite1

Er okay, I'll set up a dummy game and create this scenario.
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

ORIGINAL: Curtis Lemay

ORIGINAL: warspite1

Are you saying that if I had Possession Borders showing I would have seen the border colours below? The Italian movement remains unseen as per FOW, but because the Italian moved adjacent to a hex my unit occupied, the Borders (not the unit) would show when it came to my turn?

Image

Turn it on and see for yourself.
warspite1

Er okay, I'll set up a dummy game and create this scenario.
Why not just turn it on for the game you are playing?
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

ORIGINAL: Curtis Lemay

ORIGINAL: warspite1

ORIGINAL: Curtis Lemay




Turn it on and see for yourself.
warspite1

Er okay, I'll set up a dummy game and create this scenario.
Why not just turn it on for the game you are playing?
warspite1

Because I don't know where his units are or have been. Whatever lines I see will therefore - in themselves - mean absolutely nothing.
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 75
4th June 1941


As much as it grates, I think discretion is the better part of Valerie and I will retreat. It is possible that I've taken out the bulk of devoncops German armour, but the fact is my troops are in need of re-supply. That's a bonus! As I retreat so I come across three motorised infantry battalions. Prepare to meet your maker boys!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Zorch »

ORIGINAL: warspite1

Turn 75
4th June 1941


As much as it grates, I think discretion is the better part of Valerie and I will retreat. It is possible that I've taken out the bulk of devoncops German armour, but the fact is my troops are in need of re-supply. That's a bonus! As I retreat so I come across three motorised infantry battalions. Prepare to meet your maker boys!

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Valerie! https://www.youtube.com/watch?v=QWTa9CE51sA
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 76 - Axis Turn
7th June 1941


Strangely the Axis content themselves with just one attack - maybe they too need some R+R after that intense, and bloody, activity. Yet again my attempts at reconnaissance with my specialist forces results in them being surrounded....

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 76
7th June 1941


The Axis aircraft are proving devastating this turn, as they concentrate on Tobruk in particular but elsewhere too. I manage to land two artillery regiments back in Tobruk and these, plus the existing units already there, destroy two Italian units that decided to threaten the western strong point again.

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 77 - Axis Turn
11th June 1941


I am wondering whether the Australians and Poles holed up in Tobruk is a good thing. The losses are just horrendous. I suppose as per real life, the Axis supply situation is not as good as it would be if the port was in German hands, and all that artillery and air power being expended, would be available for Egypt.... but.....

That turn the Allies (Australian unless stated) lost:
10th Bn.
1st MG Bn.
1st Polish Art Batt.

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 77
11th June 1941


The Australians land an artillery and an AA regiment in Tobruk - although frankly its infantry that are the worry.....

R+R remains the order of the day and it is comforting to see the rest of the 1st Army Tank Brigade turn up.

This means its left to the Aussie artillery to try and avenge their comrades loss. One Italian infantry battalion only is destroyed.

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 78 - Axis Turn
14th June 1941


A really hard turn for the Commonwealth. The enemy has found his Ju-87 and the RN has been badly hit. As much as I am unhappy about it, for the sake of the game credibility I think it is a good thing (comment dependent on how easy Tobruk is to take).

So here is the situation:

HMS Barham

HMS Arethusa
HMS Ajax
HMS Dido

HMS Bedouin
HMS Ledbury
HMS Lance
HMS Jervis
HMS Mohawk
HMS Nubian

Damaged
HMS Queen Elizabeth - Damage 7%
HMS Valiant - 5%

HMS Euryalus - 85%
HMS Naiad - 12%

Sunk
HMS Marne
HMS Partridge
HMS Airedale

I return the fleet to Egypt to lick their wounds and give them plenty of fighter protection (I hope this is recognised by the computer!). No less than four fighter squadrons are on hand....
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

Turn 78 - Axis Turn
14th June 1941


Tobruk has not long to go I think. I fail a force proficiency test too and so only get two rounds of bombardment in...
Now Maitland, now's your time!

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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by Curtis Lemay »

ORIGINAL: warspite1

Turn 78 - Axis Turn
14th June 1941


A really hard turn for the Commonwealth. The enemy has found his Ju-87 and the RN has been badly hit. As much as I am unhappy about it, for the sake of the game credibility I think it is a good thing (comment dependent on how easy Tobruk is to take).

So here is the situation:

HMS Barham

HMS Arethusa
HMS Ajax
HMS Dido

HMS Bedouin
HMS Ledbury
HMS Lance
HMS Jervis
HMS Mohawk
HMS Nubian

Damaged
HMS Queen Elizabeth - Damage 7%
HMS Valiant - 5%

HMS Euryalus - 85%
HMS Naiad - 12%

Sunk
HMS Marne
HMS Partridge
HMS Airedale

I return the fleet to Egypt to lick their wounds and give them plenty of fighter protection (I hope this is recognised by the computer!). No less than four fighter squadrons are on hand....
I thought the Valiant was damaged on a previous turn. Regardless, you're looking at about 14 turns to repair the QE. That's actually a pretty cheap lesson. It could have been worse. The fleet is very valuable in the defense of El Alamein. You don't want to squander it on Tobruk.
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RE: CFNA 1940-43 devoncop (Axis) vs warspite1 (CW)

Post by warspite1 »

18th June 1941
Turn 79


Yes, Valiant was damaged previously. That is a summary of the RN situation.

Obviously early days in a long scenario - and I don't know how this game plays out - but not sure why the Tobruk defence would be considered squandering? Tobruk was vital to stopping Rommel's advance. Without the RN I can't see how Tobruk is defended from what I can see; and if so then that is disappointing.
Now Maitland, now's your time!

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