4th Supreme Command

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Moderators: Joel Billings, RedLancer

Post Reply
HAWK7
Posts: 15
Joined: Mon Apr 17, 2017 3:11 pm

4th Supreme Command

Post by HAWK7 »

In the "4th Supreme Command" Scenario the Procuctionfor Axis is streamlined to fewer Tank/Plane Models.

Are there any new Tanks/Models, which are not present in the normal campaign?
Are the production Dates changed (apart from He 219)?

Is there a List with all changes this Scenario brings?
Apart from the Torch user manual, I found only in the forum Red Lancer mentioning more Truck production.

Are the TOE templated changed?


Ultimatly my question is: If there are hypotetical unlimited manpower, logistics, resources, and production capacity which campaign would result in stronger Devisions (military)?
Lovenought
Posts: 229
Joined: Mon Aug 21, 2017 3:06 am

RE: 4th Supreme Command

Post by Lovenought »

Normal German tanks are more powerful, but produced in low numbers and very unreliable. On paper the OTL Wehrmacht is superior, in reality the Supreme Command Wehrmacht is superior because it's divisions will always have mountains of adequate panthers and PZ IVs.
Post Reply

Return to “Gary Grigsby's War in the West”