Command v1.14 update - Public Beta [CURRENT: B998.2]

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

Moderator: MOD_Command

Sigma8510
Posts: 91
Joined: Sat Apr 15, 2006 3:26 am

RE: Command v1.14 update - Public Beta

Post by Sigma8510 »


“• ADDED: UI request: Auto-focus on main map and secondary windows when mouse cursor enters them (ie. no need to mouse-click in order to focus“

Does this feature work across multiple monitors?
Dimitris
Posts: 15329
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.14 update - Public Beta

Post by Dimitris »

Command v1.14 Public Beta - Build 998.2

Download: https://drive.google.com/file/d/1KKRXlg ... sp=sharing

Unzip to your existing v1.14 beta installation.


v1.14 BETA - BUILD 998.2 RELEASE NOTES
===================================================

* FIXED: [B998.1] The "Browse Scenario Platform" only shows one item for each nation and each Platform type
* FIXED: [B998.1] Guided weapon at terminal dive attempting sudden reversal to cruise altitude
* FIXED: [B998.1] AirOps window can be slow to open if there is a humongous number of AC present
* FIXED: [B998.1] Radar detection altitude logic doesn't evaluate AGL correctly
* FIXED: SLBM isn't creating sub-salvo for MIRVs with correct Shooter ID
* FIXED: [B998.1] Error in mission-wakeup code
* FIXED: Ship reacting defensively against threat at excessively long range
* FIXED: [B998.1] Aircraft and boats assigned to cargo-drop mission never depart
* FIXED: When on the "Docking Ops" window, the DB viewer should open only when clicking on a grouping of ships/subs, not on the boats themselves
* Lua: Fixed #12256 - unit manualAltitude not being passed
* Lua: align SE with wrapper for manualAltitude
* The "Campaign Editor" window now also lists scenario IDs and enables changing a scenario's ID (In order to solve the problem where, because of duplicate IDs, the campaign flow jumps back to a previous scenario instead of just moving to the next one).
* Numerous sim-core performance tweaks.

morphin
Posts: 750
Joined: Fri Apr 26, 2002 6:51 pm
Location: Switzerland

RE: Command v1.14 update - Public Beta

Post by morphin »

Great Thank's....
Lowlaner2012
Posts: 788
Joined: Sun Nov 20, 2011 5:18 pm

RE: Command v1.14 update - Public Beta

Post by Lowlaner2012 »

Cool thanks :-)
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Command v1.14 update - Public Beta

Post by Cik »

ey dimitris, can the "flaming datum" feature be expanded to SAMs?

that is to say, generate a SAM contact if a missile is spotted along the approach axis of the missile?

i'm curious if that would work or be desirable?

though i have not seen it in action on the torpedo side yet, so i am not certain it will transfer over well, it might be interesting.
DWReese
Posts: 2455
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Command v1.14 update - Public Beta

Post by DWReese »

D,

I was up to date before, but I didn't update to 113.7. Can I update to 114 without adding the last 113.7 update?

Doug
ComDev
Posts: 3116
Joined: Fri May 12, 2006 1:20 pm
Contact:

RE: Command v1.14 update - Public Beta

Post by ComDev »

Hi Doug,

Yes, no problem [8D]
Image

Developer "Command: Modern Air/Naval Operations" project!
Dimitris
Posts: 15329
Joined: Sun Jul 31, 2005 10:29 am
Contact:

RE: Command v1.14 update - Public Beta

Post by Dimitris »

ORIGINAL: Cik

ey dimitris, can the "flaming datum" feature be expanded to SAMs?

that is to say, generate a SAM contact if a missile is spotted along the approach axis of the missile?

i'm curious if that would work or be desirable?

though i have not seen it in action on the torpedo side yet, so i am not certain it will transfer over well, it might be interesting.

That's something we have been considering for surface-to-air fire in general (e.g. you spot triple-A bursts coming up but you haven't actually seen the gun(s) yet).
User avatar
djoos5
Posts: 390
Joined: Fri Oct 25, 2013 5:45 pm
Location: Ohio

RE: Command v1.14 update - Public Beta

Post by djoos5 »

Not sure if everyone is seeing this, or just me, but after the 998.2beta update, I am not able to open the message window in its own window (under game options). I can provide pics, if you want.

Thanks!

Image
Attachments
missing_messagelog.jpg
missing_messagelog.jpg (703.08 KiB) Viewed 716 times
User avatar
djoos5
Posts: 390
Joined: Fri Oct 25, 2013 5:45 pm
Location: Ohio

RE: Command v1.14 update - Public Beta

Post by djoos5 »

Also, the top border still says 998.1 even though I unpacked the 998.2 beta into my Command folder.
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Command v1.14 update - Public Beta

Post by Cik »

ORIGINAL: Dimitris

ORIGINAL: Cik

ey dimitris, can the "flaming datum" feature be expanded to SAMs?

that is to say, generate a SAM contact if a missile is spotted along the approach axis of the missile?

i'm curious if that would work or be desirable?

though i have not seen it in action on the torpedo side yet, so i am not certain it will transfer over well, it might be interesting.

That's something we have been considering for surface-to-air fire in general (e.g. you spot triple-A bursts coming up but you haven't actually seen the gun(s) yet).


that's good news!

at least for SAMs and burst-based flak, whether you are being fired at is usually more immediately obvious than who is doing the firing and exactly where they are. there are usually reasonably visible indications (giant trails of smoke hanging motionless in the sky relative to you, and giant explosions around your airplane respectively) i think it would be excellent to have such a feature.
DWReese
Posts: 2455
Joined: Fri Mar 21, 2014 11:40 am
Location: Miami, Florida

RE: Command v1.14 update - Public Beta

Post by DWReese »

Mine says 988.2 from the regular download, if that helps.
User avatar
djoos5
Posts: 390
Joined: Fri Oct 25, 2013 5:45 pm
Location: Ohio

RE: Command v1.14 update - Public Beta

Post by djoos5 »

Okay, my game now says it is the 998.2 beta release, but it still will not show the message log as a separate window.

Any suggestions?
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Command v1.14 update - Public Beta

Post by michaelm75au »

Have you set the Game Option to show in a separate window? On first page of options..

Also try pressing the 'reset secondary windows'.
Michael
jarraya
Posts: 339
Joined: Mon Sep 10, 2007 4:04 pm

RE: Command v1.14 update - Public Beta

Post by jarraya »

I am getting this error when running the new .exe.:

Error found during application startup. Error details: The type initializer for 'Command.Client' threw an exception.

Have copied all the files from the link at the top of this thread to my Steam CMANO folder.

Can you please let me know what I'm doing wrong?

Alternatively, can you tell me how to get the beta via Steam? It is not available in the betas version like it is for other games.

thewood1
Posts: 10101
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

RE: Command v1.14 update - Public Beta

Post by thewood1 »

Can I suggest to all to put tech issues in the tech support forum? It just makes it hard all the way around to keep track of new updates and issues people are finding.
KittyHawk
Posts: 61
Joined: Sat Jul 03, 2004 6:55 pm

RE: Command v1.14 update - Public Beta

Post by KittyHawk »

djoos5

If you look at your attachment example.
Try right clicking in the gray area of the Message Log mini window.
Select Maximize in the popup.

See if that works.

KHawk
rmunie0613
Posts: 202
Joined: Tue Jan 02, 2018 7:41 pm

RE: Command v1.14 update - Public Beta

Post by rmunie0613 »

I think earlier on this thread, on Page 1, Devs had answered that the Beta was not available on Steam.
Rory Noonan
Posts: 2418
Joined: Thu Dec 18, 2014 1:53 am
Location: Brooklyn, NY

RE: Command v1.14 update - Public Beta

Post by Rory Noonan »

ORIGINAL: rmunie0613

I think earlier on this thread, on Page 1, Devs had answered that the Beta was not available on Steam.

That's true, but it means that the beta has not been pushed to Steam, so the Steam version of CMANO will not auto-update to the current beta.

However, you can still download the beta from the links in this thread and unzip the files into your \steamapps\common\Command Modern Air Naval Operations\ folder to install the beta.

I use the Steam version and can confirm this works.

If you have any issues with stuff not working after doing that, you can always 're-verify game files' through Steam which will essentially reset your installation back to stable release.
Image
jarraya
Posts: 339
Joined: Mon Sep 10, 2007 4:04 pm

RE: Command v1.14 update - Public Beta

Post by jarraya »

I was able to install the update as described by apache85 with a small glitch which the devs then helped me with (see in the tech support forum). I've been playing CMANO on and off since it was launched, and I'd like to say to the devs that you've outdone yourselves once again with the latest update. This game is more awesome than ever! Seriously good work guys.
Post Reply

Return to “Command: Modern Operations series”