airfield expansion and max size

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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MrBlizzard
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airfield expansion and max size

Post by MrBlizzard »

I think I read somewhere that Af can reach size 6, is it true?
Because I got Kairouan AF that reached 103% (! [&:]) but didn't increase in size. A rather strange, is it correct?



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Helpless
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RE: airfield expansion and max size

Post by Helpless »

Size 3 is a max.
Pavel Zagzin
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sandman2575
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RE: airfield expansion and max size

Post by sandman2575 »

103% represents the airfield is (slightly) overstacked -- i.e. it's operating at 103% of its optimal capacity. It's not a measure of 'progress to next AF size.' As Helpless says, Size 3 is the largest AFs get.
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Helpless
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RE: airfield expansion and max size

Post by Helpless »

103% represents the airfield is (slightly) overstacked

Sure.
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RE: airfield expansion and max size

Post by MrBlizzard »

ORIGINAL: sandman2575

103% represents the airfield is (slightly) overstacked -- i.e. it's operating at 103% of its optimal capacity. It's not a measure of 'progress to next AF size.' As Helpless says, Size 3 is the largest AFs get.

Ops thanks! I should have known this [8|]
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cfulbright
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RE: airfield expansion and max size

Post by cfulbright »

If you click on the city/town that contains the airfield, in the lower right corner you can see status of airfield build.

Cary

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MrBlizzard
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RE: airfield expansion and max size

Post by MrBlizzard »

ORIGINAL: cfulbright

If you click on the city/town that contains the airfield, in the lower right corner you can see status of airfield build.

Cary

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Thanks!
This solved also another problem I had: every turn I found some construction units sent to AFs, I couldn't explain why... every turn I ordered them back to HQ. And so on...
Now I know they there sent to expand the airfield! Thanks again.
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cfulbright
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RE: airfield expansion and max size

Post by cfulbright »

If you don't mind micro-managing the construction units, here is something I do every turn with my construction units to make sure they're working on what I want them to work on:

1. Pull up the CR report and filter to only show Construction units.
2. Click on "All" so it first shows on-map units. If I see any units other than the railroad repair units, I know they're available to reassign to a base, because they've already done the repairs on the RR in the hex they're in.
3. Click so it displays "Support" units, then sort by location by clicking on the header. All the construction units manually assigned to cities and towns (and airports) will appear at the top of the list.
4. Click on their hex coordinates one-by-one to see status of repairs, including if the airport building has gotten to the next level, in which case you need to manually "Build Air Base" to start the next phase of construction.
5. Once I have my list of on-map construction units and units assigned to locations that have finished their work, I can manually assign them to the next city or town that needs port or railyard repairs, or an airbase expanded.

BTW, my personal experience is that assigning more than one construction unit to a city doesn't increase repairs or air base construction. Does anyone have a different experience?

Nevertheless, sometimes I assign multiple spare construction units to a location near where I know I'll need them in a turn or two, just so the AI doesn't assign them somewhere else. This can become a problem when those SHAEF construction units come in as reinforcements and the AI assigns them to repair the RR in a hex in Sardinia that I don't care about. If you click "Return to HQ" it send them back to W. London, but you can't assign them to locations in Italy them from there. If you change their HHQ to 15th Army Group or 5th Army, then you can't "Return to HQ" that turn. So I manually send them to a town in the theater I'll need them just so the AI keeps its hands of them.

Does that all make sense?

Cary

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RE: airfield expansion and max size

Post by MrBlizzard »

Nice guide thanks!
I'll use your method
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