ORIGINAL: obvert
I held back, but wondered if someone else would add this in. If you know my games you know that I ask for (and inflict on myself playing the Allies) an HR for no more than 50 bombers o night strike against any one port/airfield. The DBB AA makes night strikes slightly less lethal, but not enough.ORIGINAL: John 3rd
ORIGINAL: LargeSlowTarget
This uncanny accuracy during daylight is something that might be explained away, but when you see them coming in at night in 0% moonlight and getting multiple hits on pinpoint targets, while shooting down droves of night-fighters to boot without suffering much themselves, then you start wondering...
Thank You LST. I have stayed out of this thread due to my strong feeling on this subject. You, politely, hit the nail on the head.
Add to that the ability of 40-50 4EB to inflict 1,000+ Casualties on troops in Lvl-6 Forts and we're moving farther into the fantasy realms...
In the war the Brits tested and proved early on that hitting an airfield at night, even with the many landmarks and guides at night in Europe, was next to impossible. In the Pacific it was even harder. There are a few cases where it worked, but usually later in the war. Not to say the early 4Es especially didn't try it a lot, but they certainly didn't sink 70-90% of ships in port, and definitely didn't hit 50% of the aircraft on a busy base.
There is a great book on the difficulties (and amazing perseverance and achievements) of the 4Es that started it new PI and moved to OZ throughout the early part of the war, called Fortress Against the Sun by Gene Eric Salecker. A really good read. Also talks about the tactics of Japanese pilots trying to bring them down and how many they'd routinely hit with their defensive guns.
Yep my opponent and I by mutual agreement limit night missions to one unit per theater per night. That keeps it sane. Massive night bombing has no real business in the simulation. It just did not happen that way except attacks against city centers.









