Stunning Development re: AI

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kevinkins
Posts: 2465
Joined: Wed Mar 08, 2006 11:54 am

Stunning Development re: AI

Post by kevinkins »

https://www.chess.com/news/view/google- ... game-match

I was not sure where to post this, but I think the gang will find this interesting even if it's not concerning Command directly.

"Chess changed forever today. And maybe the rest of the world did, too.

A little more than a year after AlphaGo sensationally won against the top Go player, the artificial-intelligence program AlphaZero has obliterated the highest-rated chess engine.

Stockfish, which for most top players is their go-to preparation tool, and which won the 2016 TCEC Championship and the 2017 Chess.com Computer Chess Championship, didn't stand a chance. AlphaZero won the closed-door, 100-game match with 28 wins, 72 draws, and zero losses.

Oh, and it took AlphaZero only four hours to "learn" chess. Sorry humans, you had a good run."
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
giantsquid
Posts: 289
Joined: Mon Sep 08, 2014 7:01 pm
Location: Milan, Italy

RE: Stunning Development re: AI

Post by giantsquid »

Thanks Kevin, a friend that's a math professor told me the same story days ago and I found it fascinating. AlphaGo and Alpha zero are advanced Deep Learning AI systems that model human neural network
hawkeye_de
Posts: 51
Joined: Sun Apr 19, 2009 5:33 am

RE: Stunning Development re: AI

Post by hawkeye_de »

There is http://torch.ch/ for DeepLearning within Lua...although it will be hard to apply that to CMNO since you would need to have the ability to run the sim in the background and have the ability to evaluate the results...
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