Two other cases of AI units failing to fire. I'm sorry, but I have no save game files for these.
Case A:
Under the BAZ45 counter there is an American HS, armed with the bazooka.
I first moved a single squad (magenta arrow), hoping to negate a rout path to the top broken American units. The HS didn't fire.
I then moved a leader and another squad (yellow arrow) to arrive adjacent to the bottom broken American units. The HS didn't fire.
"Victory goes to the bold ones", I thought, so I moved another leader with a squad (red arrow), with the idea of killing the BAZ-armed HS in CC. Guess what? The HS didn't fire.
Finally, I moved still another squad at double time rate (blue arrow) to reinforce the CC vs the BAZ HS or to attack the lone US leader in CC. And, for the fourth time, the HS refused to fire.
The HS could have fired a 6 FP First Fire, with a 0 DRM (-1 FFNAM, +1 woods TEM): an effective result would have required a DR of 8 or less (
72.2%). This does not look as a low-chance fire to me.
In the Advancing Fire Segment, I fired on the bottom broken unit, getting a CR. In the CC Segment, I killed both the HS and the lone leader.
Case B:
Under the "Final Fire" marker there are two American HS.
I first assault moved (red arrow) a squad: the HS's fired as First Fire. The fire had no effect but left a Residual Fire
Then I assault moved (yellow arrow) another squad: the HS's fired as Final Fire. The fire had no effect and left no Residual Fire.
So, since this is turn 5 of 6, I took the risk to advance and attempting CC against the two HS. This would be risky, but would also allow me to neutralise the last known American units- A leader and a squad moved adjacent to the HS's and - to my great surprise and pleasure - they didn't fire.
I did some math after surviving my move and - to my horror - I realised that I have been extremely lucky, since a 3FP attack with -2 DRM for FFNAM and FFMO would require a DR of 8 or less (
72.2%) for an effective hit, with a less then negligible chance (
16.6%) of a K or worse result.
