Ground interdiction advice, please

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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EddyBear81
Posts: 157
Joined: Fri Feb 10, 2012 4:07 pm
Location: Lille, France

RE: Ground interdiction advice, please

Post by EddyBear81 »

Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.
BK6583
Posts: 411
Joined: Tue Oct 08, 2002 2:48 pm

RE: Ground interdiction advice, please

Post by BK6583 »

Ummmm - Please expand on this - not sure what you mean.
ORIGINAL: EddyBear81

Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Ground interdiction advice, please

Post by cfulbright »

I don't know if setting a Req'd # for an AD that has both Unit and Interdiction targets will affect anything. I agree that it's best to have separate AD's for Unit and Interdiction. My experience is that the game will do mostly Interdiction when you probably want it do target units.

Cary
EddyBear81
Posts: 157
Joined: Fri Feb 10, 2012 4:07 pm
Location: Lille, France

RE: Ground interdiction advice, please

Post by EddyBear81 »

ORIGINAL: BK6583

Ummmm - Please expand on this - not sure what you mean.
ORIGINAL: EddyBear81

Put a limit on the "Req" number of aircraft, otherwise it will all the time focus on unit bombing.

I personally use different ADs for Unit bombing and for Interdiction missions.

In the detailed parameters of the AD, you can set the minimum ("Min") and maximum ("Req") number of aircraft to participate to a given mission.
The first number you enter is the number of planes for the mission (eg bombers) and the second one (which will appear between brackets) is the number of escorts.

I have noticed that the "Unit" ground attack missions tend to put huge raids of several hundred aircraft (if possible). It's not very useful.
To counter this, I usually put a limit in "Req" aircraft, so that the maximum number of aircraft taking part to the mission is not more than a wing (54 planes).
cfulbright
Posts: 2782
Joined: Tue May 06, 2003 11:12 pm

RE: Ground interdiction advice, please

Post by cfulbright »

Eddy,

I'm not questioning use of the Req, I use it all the time.

Cary
EddyBear81
Posts: 157
Joined: Fri Feb 10, 2012 4:07 pm
Location: Lille, France

RE: Ground interdiction advice, please

Post by EddyBear81 »

Cary, I was just replying to BK's question ;-)

As for the Unit vs Interdiction, I agree with you, the game will choose mostly Interdiction, for whatever reason.
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apd1004
Posts: 181
Joined: Tue Aug 01, 2006 10:35 am

RE: Ground interdiction advice, please

Post by apd1004 »

There is a lot of "Vulcan Arithmetic" that goes into combat results from a multitude of factors to include the random number generator and certain AI cheats. This combined with excellent developer tweaking/support is what has made Gary Grigsby games great for the past couple decades.

With fog of war enabled, all enemy information you see is a lie. You want to get a hex to Det Level 10 to make it not as much of a lie.

The idea is to keep enemy morale low, fatigue high, experience low (causing casualties that get replaced by lower quality troops), and supply status low. Inverse is true for your units, both air and ground. Don't let the enemy recover; make sure you use the freshest units possible.

I have found that a good blend of overlapping AD's achieves the best results to prep an area for ground assault. A recon box over a 3 hex radius railway/railyard strike box with level bombers, over a 1-2 hex radius interdiction strike with level bombers & fighter bombers, over a 0 hex unit strike with rocket & bomb loadout fighter bombers, and having enough aircraft with miles left over for Ground Support is a good combination for the point of attack for your ground assault.

I have discovered you don't need 9's (good luck getting them anyway) for interdiction values to break a line. See the previous two lines.

apd1004
_______________
Jeff Leslie
Akron OH, USA
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