Its OK Hans, believe what you will.
[;)]Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Its OK Hans, believe what you will.
[;)]ORIGINAL: rustysi
I'm done. You just can't reach some people.Its OK Hans, believe what you will.
[;)]
ORIGINAL: HansBolter
ORIGINAL: rustysi
I'm done. You just can't reach some people.Its OK Hans, believe what you will.
[;)]
Perseverance wins every time![:D][8D]
I see the same thing Hans - but I don't have the latest patch.ORIGINAL: HansBolter
ORIGINAL: rustysi
Well you guys can dispute whatever you like, fact is ASW TF's don't 'react'. Hans that message you're seeing is the result of the sub and the ASW TF's paths intersecting. Guys the DEVs have even said that ASW TF's don't 'react'. Why are you still insisting they do?????[&:]
let's see, probably because I'm witnessing it happen.
I learned at a very early age not to believe everything I'm told.
If they can't react, why is it possible to set a reaction range?
If they couldn't react, wouldn't the reaction range choice setting be zero?
Sub and PT TFs have limited reaction range, that can't be set higher than 1.
Wouldn't it have been just as easy to restrict that setting to zero for ASW TFs if they really were not capable of reacting?
ORIGINAL: Blackhorse
part of what I love about this sprawling, mysterious game . . .
In response to the straightforward question "Do ASW TFs react?" we learn that the answer is:
1. No (rustysi)
2. Yes (HansBolter)
3. They didn't used to, but since recent patches they do (or might) (Lowpe)
4. They used to, but since recent patches they don't (crsutton)
And these wildly divergent observations and conclusions came from respected AE Legion of Merit forumites, each of whom have been playing the game for years.
. . . and the developing consensus appears to be that ASW TFs don't react, per se, but follow submarines that they found and attacked in the same hex into adjacent hexes.
ORIGINAL: HansBolter
ORIGINAL: rustysi
Well you guys can dispute whatever you like, fact is ASW TF's don't 'react'. Hans that message you're seeing is the result of the sub and the ASW TF's paths intersecting. Guys the DEVs have even said that ASW TF's don't 'react'. Why are you still insisting they do?????[&:]
let's see, probably because I'm witnessing it happen.
I learned at a very early age not to believe everything I'm told.
If they can't react, why is it possible to set a reaction range?
If they couldn't react, wouldn't the reaction range choice setting be zero?
Sub and PT TFs have limited reaction range, that can't be set higher than 1.
Wouldn't it have been just as easy to restrict that setting to zero for ASW TFs if they really were not capable of reacting?
ORIGINAL: LeeChard
If you set your TF to patrol a single hex(port) does that save on ship routine damage and fuel consumption?
They can still take small amounts of damage in port, but not as much as if they were moving around at sea. If you do any one-hex patrol you accumulate damage very slowly.ORIGINAL: Chris21wen
ORIGINAL: LeeChard
If you set your TF to patrol a single hex(port) does that save on ship routine damage and fuel consumption?
Fuel yes, not sure about damage.
ORIGINAL: rustysi
Another thread that pops up on occasion. I got involved in one a while back, insisting that ASW TF's do 'react', as I believed I had seen it done. Alfred said they didn't. I looked further and tried different things. What I discovered and Alfred more or less confirmed with a [:)] , was that the ASW TF 'reacted' to a sub passing through its hex. ASW TF's in and of themselves do not react. The code is not there for this to occur.
Alfred and Bill have both said that although ASW TFs may react, an attack does not follow necessarily in the same turn.
Although the term 'react' is not quite appropriate here this in fact does often happen. I've seen ASW TF's 'follow' a sub for many hexes without an attack.
I talked to John and Don and I am looking at the code. I am looking at source for the latest official release. My set includes all updates, from Michaelm through 1125.8. No matter what people know, or think they know, or what they have seen, or think they have seen, or what they might feel, or think they feel;ORIGINAL: AlfredBlackhorse,ORIGINAL: Blackhorse
part of what I love about this sprawling, mysterious game . . .
In response to the straightforward question "Do ASW TFs react?" we learn that the answer is:
1. No (rustysi)
2. Yes (HansBolter)
3. They didn't used to, but since recent patches they do (or might) (Lowpe)
4. They used to, but since recent patches they don't (crsutton)
And these wildly divergent observations and conclusions came from respected AE Legion of Merit forumites, each of whom have been playing the game for years.
. . . and the developing consensus appears to be that ASW TFs don't react, per se, but follow submarines that they found and attacked in the same hex into adjacent hexes.
I'm past giving up responding to these types of threads. On several occasions I have provided links back to Don Bowen posts where he stated without any ambiguity or hesitation that they do not react. As you well know, Don Bowen was the prime coder of the naval routines. I for one will always accept what the coder who did the actual work says 100% of the time over anyone else who lacks access to the code. Plus too much mythical accounts are placed on michaelm altering the game design min his beta work. Michaelm fixed bugs and improved the game interface almost all of which are incorporated in the last official patch. It was not his remit to alter the game design. Nor did he do much work after the last official patch.
Just to provide an inkling of the attention to detail required by the non coders is the fact that there are two different pulses (in both the night and day phases) where reactions can occur:
(a) naval reaction
(b) naval movement
Players who report spotting, at the start of their orders entry stage, that their ASW TF is not on their scheduled patrol hex, never state in which of the two above phases the deviation resulted. This is a rather critical observation missed but what the heck as far as they are concerned they are more correct than Don Bowen.
Alfred


ORIGINAL: LargeSlowTarget
Mark it in the calendar, but I agree with Hans here.
With all due respect for Alfred, John, Don, Mat and MichaelM - I tend to believe my own eyes.
Made a quick and dirty test for screenshots.
With reaction range = 0, each ASW TF proceeds to the assigned patrol hex and stays there until further orders or fuel/ammo runs out.
Using the same save game, but with reaction range set to 6, the ASW TFs tend to roam around and rarely stay in their assigned patrol hex.
The only enemy units around are the Japanese subs.
No matter what the code says, I call this roaming around "ASW TF reaction".
Maybe we are not talking about the same thing?