Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
Howard, I feel your pain. I'm a long time CC player. This game definitely feels like a CC5 mod. It feels as though very little went into the production of it. I almost feel like the producer was getting low on cash and decided it was time to pop another tactical baby out.
Actually, most of CC games feel like a mod for a previous game with a different handling of campaign/unit requisition.
ORIGINAL: MikeAP
I cant order an infantry squad to move down a city street without them a) getting lost for the first half, and b) losing 1/2 their squad in the process. Or better yet, try to manuever a vehicle in a city. WOW - makes you want to pull your hair out.
Yeah. It's awful. A squad can get lost even in a single room house. There's an element mod that brings back the passable walls from previous CC games - it removes that problem.
The pathing problems seem to increase proportionally with the size of the team. I find it almost impossible to get a full 8 man team into a house sometimes. Fortunately I mostly play as Army and hence with relatively small teams of 2-4 men.
Being able to enter and shoot out of buildings only where there is a door or window is a great innovation. Unfortunately it seems to come at the price of enormous pathing difficulties. I can imagine it isn't easy to code that sort of thing effectively. Hopefully someone will think of something and come up with a patch. [:(]
It's a classic example of trying to do something that the game engine wasn't designed to handle. The only way to fix it is getting back to the model that actually worked.
As for the pathfinding and the AI itself...
I find it pretty amusing that anyone actually expects it to be improved when Atomic Games had 8 years to improve them and failed repeatedly (or didn't even try).
ORIGINAL: MikeAP
Vehicles dont make any sounds when moving, but yet in real life you can hear them for miles away.
The developer experimented with this and then on one of the forums stated that the noise of all the tanks totally overwhelmed the players and they deleted the feature.
ORIGINAL: Gary Childress
The game is almost completely silent.
This is not meant to be a whole war. Instead it is meant to be a series of small actions. You won't get much firing in the background.
The previous games had dogs barking and birds twittering in the background which I thought were wounderful. But players like explosions in the background. So those sounds were removed at the request of the players.
The developer experimented with this and then on one of the forums stated that the noise of all the tanks totally overwhelmed the players and they deleted the feature.
Similarly weapons in CC series don't sound like real weapons, because sounds of real gunfire makes ears hurt.
I used some samples of real gunshots in my Wunderwaffe 1956 sounds and they all sound really irritating.
Pathing issues ive grown to live with over the years....... and years that ive played this game. Adding doors to the buildings and walls you cant walk through just made the pathfinding 10 times more horrible, squads in citys are not only sitting ducks but also dumb ducks as well.
I will try the mod but in all honesty, i should have just stayed with CCV IV III. They play brilliantly even after all this time.
Id love to see A Bridge Too Far re-done with the CCV engine and im looking forward to the CCIV bulge re-make thats just been announced.
The key here is not to try and fix things that either A) are not already broken and B) cannot be fixed (like pathfinding, its always going to be average).
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
I do not recall this issue being addressed, but I will verify and add it to the list of issues for the update later this year. Thank you for posting about it.
Steve
ORIGINAL: Panzerbri
Is there a date for the update? As I am looking to buy this game.
Hi Brian,
It will not be until after Panthers in the Fog is released. Sorry, but that is taking up every bit of the CC team's time at the moment. But the plan is still to make another round of updates to the released CC games, including Modern Tactics, once there is time.
ORIGINAL: Panzerbri
Hi Steve, Thanks for that. One other question though, what will be the subject for the first 3D project ?
It will definitely be WWII. The exact time / location has not been set in stone, and there are several possibilities under discussion. So anything I said now could very well be wrong.
Bought CC-MT with Panthers, glad I did. Liking it a lot so far, played one scenario cautiously, lost several vehicles and took worse casualties than the AI opposition, but holding more victory locations gave a minor victory. Was more gung-ho second time, with speed and apparent surprise, won a major victory with few losses.
I know it's only the AI, but if the game can give such variation, then it won't be a boring repetion each time you play. Was able to create my own scenario with the editor, without reading the manual, wrong, but shows how easy it is to use.
Forces, US Army, USMC and UK units - armour and infantry with comprehensive equipment combinations versus full Warsaw Pact line-up, down to insurgents and snipers in pick-up trucks, there's a lot of variation to explore here.
First impression: like the Close Combat series and this is going to be one that comes out of the box regularly.
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