unready

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robertkeller
Posts: 81
Joined: Fri Jun 25, 2010 1:46 pm

unready

Post by robertkeller »

How many turns does it typically take for a Soviet division to change from unready to ready? Is there anything that can be done to speed the process up? Thanks!!!
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AFV
Posts: 437
Joined: Sat Dec 24, 2011 2:12 pm
Location: Dallas, Texas

RE: unready

Post by AFV »

Set it on refit, set TOE to 100%, and keep them more than 10 hexes from the enemy.
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56ajax
Posts: 2294
Joined: Mon Dec 03, 2007 3:43 am
Location: Cairns, Australia

RE: unready

Post by 56ajax »

Isn't it like morale plus toe has to be greater than like 90? (thats Hitlers/Stalins hat size)

so as already posted must be on refit, preferably 10 hexes from the enemy but max TOE 100?; well you can do the math but if your morale is at 40 then Max Toe 60+...to be on the safe side
Molotov : This we did not deserve.

Foch : This is not peace. This is a 20 year armistice.

C'est la guerre aérienne
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AFV
Posts: 437
Joined: Sat Dec 24, 2011 2:12 pm
Location: Dallas, Texas

RE: unready

Post by AFV »

Good explanation 56ajax. I realize neither of us answered the question fully, regarding the number of turns. It depends on a multitude of things. However if the main reason your unit is unready is that its TOE is low, then it can take 1 turn to get back to ready, because you can recover from 0 up to 50% TOE (roughly) in 1 turn, depending if your unit is in a good supply situation (on a rail), and how many other units are on refit. You will recover from 0-4 moral (usually) if your in refit 10 hexes back.
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