Campaign for North Africa 1942O-1943

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Curtis Lemay
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Campaign for North Africa 1942O-1943

Post by Curtis Lemay »

I'm posting this update to CFNA because I've discovered that there is a bit of a bug in the one that launched with the game.
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WWIIMed..obCross.zip
(462.99 KiB) Downloaded 127 times
My TOAW web site:

Bob Cross's TOAW Site
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Gandalf
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RE: Campaign for North Africa 1942O-1943

Post by Gandalf »

FYI, Your zip file has folder structures pointing to \Program Files (x86)\...

Not a problem for me, BUT others may have troubles if they are unfamiliar with their relocation methods or usage of extraction methods.

Thanks for the updates!
Member since January 2007 (as Gray_Lensman)

Wargaming since 1971 (1st game Avalon Hill's Stalingrad)

Computering since 1977 (TRS-80) (adhoc programming & game modding ever since)
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DesertedFox
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RE: Campaign for North Africa 1942O-1943

Post by DesertedFox »

ORIGINAL: Curtis Lemay

I'm posting this update to CFNA because I've discovered that there is a bit of a bug in the one that launched with the game.

Hi Curtis, what is the bug? If I install this update, will it work on an existing game?

Thx in advance.
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Curtis Lemay
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Location: Houston, TX

RE: Campaign for North Africa 1942O-1943

Post by Curtis Lemay »

ORIGINAL: DesertedFox

ORIGINAL: Curtis Lemay

I'm posting this update to CFNA because I've discovered that there is a bit of a bug in the one that launched with the game.

Hi Curtis, what is the bug? If I install this update, will it work on an existing game?

Thx in advance.
The short answer is that there is a bogus Axis supply point in Mersa Matruh.

The long answer is that there are bogus supply points all over the place in most of my scenarios. I had the bad break of modifying most of them just as the editor was experiencing this screwy bug. I've corrected them, and they will be in the next update. Most of the bogus supply points don't have any impact on their scenarios though (most are on deep water hexes). But this one will really screw up CFNA so I've posted the fix publicly.

As for games in progress, installing this will not have any effect. The only suggestion I can make about existing games is for players to make a "gentleman's' agreement" for the Axis player to not capture Mersa Matruh until he captures Alexandria. The Commonwealth player would have to agree not to use the Mersa Matruh anchorage as a back door to the Axis lines, as well.
My TOAW web site:

Bob Cross's TOAW Site
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DesertedFox
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RE: Campaign for North Africa 1942O-1943

Post by DesertedFox »

Hi Chris,

I actually captured Mersa Matruh about 4 or 5 turns ago. I noticed it was a supply point for the Axis which I thought was strange as it was never used as such given the allies command of the sea historically.

Rommel always had a decision to make re supplies, Benghazi or Tobruk. Tobruk meant getting his supplies to the front quicker and not having the extra wear and tear transporting them from Benghazi, but it was a far more dangerous route for the ships.
IainF
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RE: Campaign for North Africa 1942O-1943

Post by IainF »

Do the Italian Coastal Defence guns (especially at Tobruk) work now too?
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Curtis Lemay
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RE: Campaign for North Africa 1942O-1943

Post by Curtis Lemay »

ORIGINAL: IainF

Do the Italian Coastal Defence guns (especially at Tobruk) work now too?
Well, I separated them into their own formation, and made that formation non-garrison. So, we'll see.
My TOAW web site:

Bob Cross's TOAW Site
IainF
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RE: Campaign for North Africa 1942O-1943

Post by IainF »

Cool and the gang! Thanks Curtis, that might deter the Royal Navy a bit more.
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