Italy convoy routing problem

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jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

Italy convoy routing problem

Post by jjdenver »

I've had lots of problems with CW convoy routing but didn't expect a problem with simple Italy. But I have one.

The situation is ND 39. Italy needs to run 2 resources over cp lines. 1 from Sardinia, 1 from Algeria. Italy has 1 cp W Med and 1 cp It Coast.

When I select computed then sometimes (not always) the route of the res through W Med shows up (see next post for screenshot). But when I select defaults or Override then Sardinia the route doesn't show up.

Image
Attachments
sardinias..ngshown.jpg
sardinias..ngshown.jpg (194.39 KiB) Viewed 181 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Italy convoy routing problem

Post by jjdenver »

Here is one of the times that when I select computed the route shows up. But I think I cannot modify route here have to modify with override or defaults selected.

Image
Attachments
sardinias..isshown.jpg
sardinias..isshown.jpg (211.87 KiB) Viewed 181 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Italy convoy routing problem

Post by jjdenver »

And here is the game file.

Help?
Attachments
baditalianconvoys.zip
(1.56 MiB) Downloaded 8 times
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
davidachamberlain
Posts: 326
Joined: Tue Jan 21, 2014 12:12 am

RE: Italy convoy routing problem

Post by davidachamberlain »

I created an override to recompute the Sardinia to Rome and Algeria to Milan and fixed those, but still needed fix a resulting idle Italy resource, but stopped there.

The resource recompute is kind of fragile and you may need to work at getting the remaining idle resource back to an idle factory.

It will just take you some time.

I also suggest that you should not need to bother with Algeria. Germany usually has 6 or 7 idle resources by the time it is ready for Barbarossa to lend. Those are more easily managed.

Dave
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paulderynck
Posts: 8516
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Italy convoy routing problem

Post by paulderynck »

If it's an oil game, it is always worth the bother.
Paul
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Gar-Dog
Posts: 121
Joined: Wed Jan 10, 2018 3:55 pm

RE: Italy convoy routing problem

Post by Gar-Dog »

Having similar problems with the UK - I have enough convoys to get all resources into Britain, Canadian via Faeroes Gap -- but because of the order computed, the convoys in Bay of Biscay are all used up by Canada convoys, so the resources from the Africa & Far East can't get to the UK through Faeroes Gap...

Either need smarter AI or be able to specify convoy routing.


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paulderynck
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Location: Canada

RE: Italy convoy routing problem

Post by paulderynck »

There is a process to specify a convoy route and set it as a default or an override.
Paul
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Gar-Dog
Posts: 121
Joined: Wed Jan 10, 2018 3:55 pm

RE: Italy convoy routing problem

Post by Gar-Dog »

ORIGINAL: paulderynck

There is a process to specify a convoy route and set it as a default or an override.

Aah, page 232 of the Players' Manual volume I. Sorry, missed that - thanks pauldernynck.
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paulderynck
Posts: 8516
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Italy convoy routing problem

Post by paulderynck »

The trickiest part is remembering the double-click in the final zone.
Paul
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Italy convoy routing problem

Post by jjdenver »

Yes I read about that process but this won't let me click in the route box on the top left where you can often specify sea zones.

To my mind this convoy problem is more important to get fixed than any of the additional features that are on the list to add to MWIF (AI, optional rules etc). This is really basic stuff that just doesn't work well or work at all in some cases.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
User avatar
Centuur
Posts: 9083
Joined: Fri Jun 03, 2011 12:03 pm
Location: Hoorn (NED).

RE: Italy convoy routing problem

Post by Centuur »

ORIGINAL: jjdenver

Yes I read about that process but this won't let me click in the route box on the top left where you can often specify sea zones.

To my mind this convoy problem is more important to get fixed than any of the additional features that are on the list to add to MWIF (AI, optional rules etc). This is really basic stuff that just doesn't work well or work at all in some cases.

I used this procedure last week during Netplay testing. I didn't find any bugs in it.

The only bug I know of which remains in production planning is the allocation of factories for build points send to other major powers...
Peter
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paulderynck
Posts: 8516
Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Italy convoy routing problem

Post by paulderynck »

Yes post #1 shows the spot where you want to specify a route as per the players manual, page 232. You need to be in Default or Override to do that.
Paul
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