Reunited - Game Over Japanese Victory

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BBfanboy
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RE: Reunited

Post by BBfanboy »

ORIGINAL: Wargmr

Day 1 is surprisingly quiet. No land attacks on the Phillipines which may follow NJP's habit of ignoring them until the DEI is secured. On day 2 I get a bonus attack. Transports are moving in the pacific and my carrier group that darted west to pick up fighters has accidentally run into them.



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In stock, those ships are the ones that go to Tarawa or Makin on the first or second day. Diverting them toward Johnston may mean one of the original target bases will not be invaded for a while.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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HansBolter
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RE: Reunited

Post by HansBolter »

ORIGINAL: BBfanboy

ORIGINAL: Wargmr

Resource points and LI production

There is 80 LI at Pearl Harbor that needs resource points to produce supplies. As I understand it, each LI needs 15 resource points per day to produce. So, Pearl Harbor needs 36,000 resource points to produce for 30 days and it will generate 2,400 supplies over that period of time.

Given the fact that I could simply drop off 36,000 tons of supplies instead of resource points is there any reason why I would consider trying to keep the LI here operating?

Is my math right?
Your math looks right. The issue is availability and vulnerability of ships hauling from the US plus the lack of escorts at game start. So using a couple of xAKLs to haul resources from Hilo (using coastal routing to keep in shallow water) is a good way to get supply from the LI for a while. But if any LI is damaged I would not bother repairing it.

Other locations on the map have some nearby resources that would help with their supply paucity. I am thinking of Australia, which can get resources from Pt. Hedland or Noumea to the rail lines at Geraldton and Brisbane respectively (if the fuel usage is affordable).

But in most cases you are right - it is better to haul supply rather than resources.

Hilo is the perfect source for the LI needs at Pearl.

Set up a short legged xAKL TF on Continuous Supply running a coastal route (to keep away from the subs who rarely venture into shallow waters) and forget about it for the rest of the game.
Hans

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Lawless1
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RE: Reunited

Post by Lawless1 »

May not work against human opponent, I also use the 10 knots 6k endurance xAK
from Coos Bay to PH for resources transportation. This tends to by pass most of the
subs the AI has around Seattle and SF. Also use a 3 or 4K PC as escort. Playing modified version
of DBB-light A
Two types of ships, targets and submarines
Death from below
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BBfanboy
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RE: Reunited

Post by BBfanboy »

ORIGINAL: Lawless1

May not work against human opponent, I also use the 10 knots 6k endurance xAK
from Coos Bay to PH for resources transportation. This tends to by pass most of the
subs the AI has around Seattle and SF. Also use a 3 or 4K PC as escort. Playing modified version
of DBB-light A
Heck, if you are going to do that just haul supply. It takes 15 resources to make one supply from LI, so your load is only 1/15th as useful as hauling supply.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Bif1961
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RE: Reunited

Post by Bif1961 »

Looks like he was going for Johnson island that explains why the KB is where it is. Maybe he planned a line Islands offensive to make your early reinforcements take the long way around to support Pago-Pago, Suva, NZ and Oz, leaving them vulnerable longer.
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Mike McCreery
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RE: Reunited

Post by Mike McCreery »

There was no second day attack on Pearl Harbor. NJP has decided to capture Hawaii. There is no real defense against this in Scenario 2 if the opponent decides to do it.

Fortunately, most of my battleships suffered little flotation or engine damage. One battleship sank in the first assault and another overnight on the 1st day. One of the battleships had 90% system damage but little flotation damage. Unfortunately, as soon as it was moved bad things started happening. I had to scuttle that BB as well. The rest are already off map heading for repairs. No more BB points for NJP.

Strategically this turns the game from War in the Pacific to Fortress America.





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Bif1961
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RE: Reunited

Post by Bif1961 »

So he got 3 of 8 not bad, pretty historic actually. I am not even sure, in 2 days of attacks on PH if I even sank one.
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Mike McCreery
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RE: Reunited

Post by Mike McCreery »

ORIGINAL: Bif1961

So he got 3 of 8 not bad, pretty historic actually. I am not even sure, in 2 days of attacks on PH if I even sank one.

The difference is that the allies got to keep PH and repair all the BB's right there. I wonder how many historically would have survived if Japan decided to take the islands.

The computers choice not to use torpedoes in the first turn was a disaster for him being able to run the table of the heavy ships.
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Mike McCreery
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RE: Reunited

Post by Mike McCreery »

Dont have enough energy or time for 2 complete AAR's much less one.

NJP is conquering a few extra spots like India, Alaska, Hawaii and Australia. We are going to play beyond AV so I am not sure what he is doing besides making me look foolish to the forums.

My plan is to play a completely different game than I have before. Dont want to spoil the surprise.
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Mike McCreery
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RE: Reunited

Post by Mike McCreery »

April Fools!! Game over!!

NJP faked an attack on Hawaii and threatening the West coast of America. We had a rule that you had to pay for PP's to buy out units crossing borders so Canada was open for invasion.

To counter that I moved troops from India and Australia to America.

When NJP invaded India there were no troops available to resist his advance. He could have easily taken over India and given his position then finished off Australia in 1942.

I couldnt counter the feint so I surrendered the game. Kudo's to NJP for a master feint causing surrender in less than 3 months.

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njp72
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RE: Reunited

Post by njp72 »

ORIGINAL: Wargmr

April Fools!! Game over!!

NJP faked an attack on Hawaii and threatening the West coast of America. We had a rule that you had to pay for PP's to buy out units crossing borders so Canada was open for invasion.

To counter that I moved troops from India and Australia to America.

When NJP invaded India there were no troops available to resist his advance. He could have easily taken over India and given his position then finished off Australia in 1942.

I couldnt counter the feint so I surrendered the game. Kudo's to NJP for a master feint causing surrender in less than 3 months.


Thanks Mike, a combination of pure luck and laziness. I couldn't be bothered with all of the clicking and the logistical planning required for the West Coast so I decided to go somewhere closer [:)]

I wouldn't call it a victory rather a simple quirk of fate and circumstances.

Your a Wonderful opponent who never can be faulted. A true gentleman. [:)]



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