How to cut the toporedo wire

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TyphoonFr
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RE: How to cut the toporedo wire

Post by TyphoonFr »

You also noticed that when a submarine begins to slow down only after the shot. If his speed is greater than 13kts, the torpedo wire is cut a few moments after the shooting
Christophe

To all English teachers of the forum, sorry if English is not my mother language.
jirik
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RE: How to cut the toporedo wire

Post by jirik »

Thanks for the tip, it is really an easy workaround. I am playing in the editor too so not a problem for me.
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SeaQueen
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RE: How to cut the toporedo wire

Post by SeaQueen »

ORIGINAL: Dimitris
I was getting ready to ask why there are overhead pipes and gauges at your home office.

Something to hold on to. It gets pretty crazy in here from time to time. I'd hate for people to get hurt.
TyphoonFr
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RE: How to cut the toporedo wire

Post by TyphoonFr »

ORIGINAL: Primarchx

I had an incoming enemy torp and it still didn't cut the wire (reported). It's an issue that needs to be fixed.

In order for the guide wire to cut, the "Automatic Evasion" setting in your submarine's doctrine must be set to "Yes".
Christophe

To all English teachers of the forum, sorry if English is not my mother language.
DWReese
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RE: How to cut the toporedo wire

Post by DWReese »

The automatic evasion only works to cut the wire if the sub is actually EVADING something. If you fire your torpedoes and the enemy does not fire back (hence, you are not evading) then you can not go over 10 kts. If there are other enemy units in the area (like helos that haven't reached your area as of yet) then you will be a sitting duck waiting for the torpedoes to strike so that you can go greater than 10 kts and get away.

I don't know if a button, or simply a manual override is better, but IMHO you absolutely NEED a means to cut the wire, even if you aren't under direct attack where auto evasion would do it for you.

Doug
guanotwozero
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RE: How to cut the toporedo wire

Post by guanotwozero »

It would be useful.

If I fire two torpedoes at a ship and the first one kills it, I then want to go fast and deep to vacate the area before any ASW arrives. But as I have to wait for the second torpedo to time-out, that leaves me in danger for longer, unnecessarily.

Better than evasion is avoiding having to.
rmunie0613
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RE: How to cut the toporedo wire

Post by rmunie0613 »

Cutting the wire, for the record however, is not a self-destruct. It leaves the torp autonomous, so if there are potential friendlies on its search path, it may target them as well.
If you want to avoid detection, you may actually consider using the controlled torpedo to do so- as a decoy. Turn it so that it is coming from a bearing that you are not on, and searchers will look down THAT bearing for you.
TyphoonFr
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RE: How to cut the toporedo wire

Post by TyphoonFr »

ORIGINAL: rmunie0613

Cutting the wire, for the record however, is not a self-destruct. It leaves the torp autonomous, so if there are potential friendlies on its search path, it may target them as well.
If you want to avoid detection, you may actually consider using the controlled torpedo to do so- as a decoy. Turn it so that it is coming from a bearing that you are not on, and searchers will look down THAT bearing for you.

In real life can be, but in Command a torpedo attacks only its target.
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Christophe

To all English teachers of the forum, sorry if English is not my mother language.
rmunie0613
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RE: How to cut the toporedo wire

Post by rmunie0613 »

Incorrect..it attacks anything it finds when its seekers look... I have been actually hit by one of my own side's torps in CMANO...getting a bit too close to the action to help an ally
thewood1
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RE: How to cut the toporedo wire

Post by thewood1 »

Yeah, have hit my own ships with rogues before.
guanotwozero
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RE: How to cut the toporedo wire

Post by guanotwozero »

ORIGINAL: rmunie0613
Cutting the wire, for the record however, is not a self-destruct. It leaves the torp autonomous, so if there are potential friendlies on its search path, it may target them as well.
If you want to avoid detection, you may actually consider using the controlled torpedo to do so- as a decoy. Turn it so that it is coming from a bearing that you are not on, and searchers will look down THAT bearing for you.

By the same logic, you can attack using an L-shaped course, so that the target only detects it when it's coming from a different direction from your launching sub. That makes it harder to find you as a response. The down-side is that it makes the torpedo course longer, so the target has a better chance of out-running it.

ORIGINAL: TyphoonFr
In real life can be, but in Command a torpedo attacks only its target.

I think it's a little more complicated; if it's still on the wire, you can tell it (Attack->Auto) to attack a particular target. If the wire then breaks, it will still go after that target. However if the wire breaks before you designate a target (e.g. BOL), it will target the first thing its seeker finds.

It may well depend on the torpedo type - that's what I find for ADCAPs anyway.
DWReese
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RE: How to cut the toporedo wire

Post by DWReese »

it attacks anything it finds when its seekers look

...and in Larry Bond books, too. <lol>

Doug
rmunie0613
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RE: How to cut the toporedo wire

Post by rmunie0613 »

Yes, Larry has a great deal of knowledge on the subject as a Naval officer himself, and working very closely with a submariner on his own game (Harpoon)... though the paper rules of that really are more faithful than the computer version.
Dimitris
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RE: How to cut the toporedo wire

Post by Dimitris »

Added for next update: The player can now manually force the sub to go over the wire-breakage speed.

Waiting for the "bug reports" that this will generate.
Raptorx7_slith
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RE: How to cut the toporedo wire

Post by Raptorx7_slith »

Bug report: My torpedo wire broke!

[;)]
BrianinMinnie
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RE: How to cut the toporedo wire

Post by BrianinMinnie »

"Added for next update: The player can now manually force the sub to go over the wire-breakage speed."

Thanks Dimitris
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