of course this is just MY opinion and please see it as simple opinion and not more.
But if you ask me there is something to do with the subs. They are by far too powerful. My problem is not that they are dealing too much damage. I can also live with the increased dive chance.
But what I really can not understand is:
- why does a sub dive forever?
- why are the destroyers not causing any damage?
To question 1
It would be GREAT if the dive chance of a sub goes down to [insert what you want] as soon as the supply drops to 0. I just imagine a Type VIIc boat with damaged batteries, low on power, no compressed air in the tanks and a heavily damaged hull but it keeps diving, diving, diving, diving... no matter how many destroyers are around.
Question 2
at the Moment I'm playing a game vs Amadeus. My British destroyers have ASW tech level 1 and the German U-Boats are on level 1 too. Doing ONE damage to a German submarine (Str 2, no supply, almost no readiness and morale) is not reasonable to me. I have 6 - 7 destroyers placed around that one single sub for four or five turns now and it is still floating. Yes, it can not cause any damage but I can't sink it. Why is that a problem? I think in unbalances the game. That way you can use ONE sub as bait and as soon as the destroyers are around the Kriegsmarine can come closer to sink the destroyers. If ONE sub can keep the whole navy busy that seems overpowered to me.
My wish would be that the destroyers do a bit more damage again and if possible the diving chance should be reduced or (if possible) reduced if the supply of the sub drops to zero. Not sure if it is possible to add this feature but more damage would be a little workaround at least.
Feel free to comment that or to discuss it and add your opinion.
Thanx for reading and to be honest... I love that game anyway, even if it stays as it is
Mika




