]ORIGINAL: Telemecus
Also I do get concerned sometimes the term ahistorical is used to mean just not how they see the game. A recent case was my use of a lot of reconnaissance to keep opponent air forces fatigued. This was termed "recon spamming" to say it was using the game mechanics. Or more specifically the game mechanics not duplicating real life, as using the historical game mechanics is unavoidable! But there are many historical parallels during the war where air commanders did use repeat air missions to areas lightly covered by an enemy air force (Malta and North France in 1942) not to cause any action but, to quote one air commander of the time, "to keep them on their toes and their nerves on edge." So to me this is perfectly historical even if others do not agree. In a ground combat context this is called "soaking attacks" - which again has historical parallels.
1. The Axis had no fuel/truck capacity to spare for recon spam flights.
2. They did not have the recon excess they have ingame. "The German Empire and the Second World War Vol. 4 (Das deutsche Reich und der zweite Weltkrieg) states that the Axis had recon shortages later in 1941, and gives this as one of the reasons why the Soviet buildup for the winter attack hasn't been detected.
3. Axis recon losses are way too low given the fact you fly them over Soviet fighter airfields. The 200mph recon planes (which are IMO a bit mistreated in the game, they were more transport planes for staff and sometimes a general used them to get an image of the frontline. But no deep recon flights AFAIK) should suffer much higher losses even from old soviet fighters.
I am fully fine if you use that in any game I am involved in, but IMO the tactic uses the failure of the game engine to simulate the historical trade offs.
Personally I do not object to others using features like these. You can agree house rules on them if you wish or even be nice and ask your opponent in advance if they object. But I do post on them and they often then get removed from the game in the next version. So perhaps the real definition of gamey or exploit should be what gets removed by the next version of the game?
I think we have some lawyers here? They should form a court where people can send in their tactics and they decide if they are allowed. Of course, they incumbent the pledge of secrecy, so everyone can keep his little secret tactics..


