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Just wanted to post a few screen shots of how I use my replenishment carriers.
We occasionally get newbies who don't have a clue what these things are for or how to go about using them.
Situation in my game is August '44 with the Death Star on station at the Mariana's covering for an invasion force in two waves.
First wave hitting northern islands is on station with Death Star. Second wave, hitting southern islands is holding at Marcus Island.
I initially had my replenishment carriers in RepCarDiv 1 holding at Marcus as well. Following the first turn of air strikes I did not get replenishment, so I moved the RepCarDiv up to join the DS.
First screen shot is of Death Star on station with RepCarDiv on hex out. At the end of this turn Death Star received its first replenishment.
RepCarDiv 1 composition: 9 replenishment carriers and the Long Island providing token CAP to ward off unescorted bombers when not under air cover of fleet carriers.
A tenth replenishment carrier is at Pearl forming the nucleus of REPCarDiv 2.
My main concern about using the replacement squadrons as provided is the poor pilot experience and other skills. They are just not ready for prime time ops so I use my Rep Carriers and squadrons in bypassed areas to do strikes and gain experience for a while.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
My main concern about using the replacement squadrons as provided is the poor pilot experience and other skills. They are just not ready for prime time ops so I use my Rep Carriers and squadrons in bypassed areas to do strikes and gain experience for a while.
This can be an issue but by mid 44 even my replenishment squadrons have decent pilots. However, you can also keep a reserve of skilled pilots on the carriers and that should keep you in decent pilots. I think it is best to keep a few more squadrons out of the battle in 1943 for training to ensure that you have big surpluses in 44-45. My problem in 44 is that our air mutual air losses have been so massive that I don't have enough planes to fill out the regular squadrons much less the VR.
Could you explain a little bit how to set something like this up please? This is the first I have heard of replenishment carriers. I have noticed that some squadrons say replenishment squadron but am not sure what that really means.
Whether on a CVE or a land base, a VR squadron will send planes to replenish vacancies on any carrier in range. You don't have to do anything, just get the carriers in range of the squadron.
If the VR squadron is on a CVE, I think the normal rules for overstacking the CVE apply - i.e. over 15% above capacity they should not launch. There may be an exception for replenishment since it is a transfer rather than a mission and the departing aircraft will be lighter because it has no weapon load. Anyone know for sure?
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
A CVE carrying replenishment squadrons will transfer replacement planes to a combat CV/CVL/CVE in range even when stacked to double capacity.
Each CVE typically carriers two replenishment squadrons; a fighter and a dive or torpedo bomber.
Each squadron is sized equal to the capacity of the CVE.
Normal flight ops can't occur, but transfers can, even at double capacity.
Each of my nine replenishment CVEs went into the op with two full squadrons.
An interesting side note is that a combat carrier air squadron will preferrentially pull from a replenishment squadron, even when both are in the same port.
The combat squadron will pull from the replenishment squadron and the replenishment squadron will pull from the pool, all in the same turn.