More Questions

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

jcrohio
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RE: More Questions

Post by jcrohio »

Thanks Peter. Appreciate all your efforts.
Jack
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UP844
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RE: More Questions

Post by UP844 »

Thank you Peter!!!

Can I skip 1.0.97 and install 1.0.98 directly?
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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RE: More Questions

Post by Peter Fisla »

ORIGINAL: UP844

Thank you Peter!!!

Can I skip 1.0.97 and install 1.0.98 directly?

Yes of course! ;)
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UP844
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RE: More Questions

Post by UP844 »

I played a quick game of "Last Stand in Tretten" with v.1.0.98. I have not noticed any changes in the fire behavior of the AI, but this is an urban scenario with very short ranges. Anyway, the AI fired at my units any time it could (this is how I like AIs [;)]).

The revised C&C checks work fine: I noticed that now leaders are no more listed at the bottom of the list in the report window. The highest-ranking leader is listed first, followed by the units within 2 hexes of him, followed by lower-ranking leaders that must check on their own and so on (this is the main reason I selected a small scenario for testing this feature).

I only had an issue, which is explained in detail below: perhaps I have missed some fine point of C&C (I never used neither ASLSK nor Solitaire ASL, so I am not familiar with these rules).

Both the C* and the D leader passed their C&C check. As a consequence - unless I have misunderstood something - any unit within 2 hexes and in LOS of these two leaders should automatically be in C&C.

The unit in hex #2 has no LOS to either leader and is also 3 hexes away from leader D: it made its check and it failed it. All right.

The units in hex #2, however are adjacent to (and then, automatically, in LOS of) leader D: why is one of them OOC? Have I missed something?

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Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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Peter Fisla
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Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: More Questions

Post by Peter Fisla »

So if I'm looking at this correctly, the leader D type highlighted in yellow, this leader is 3 hexes away from #2. So the unit in hex #2 has to check on its own command and control.
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UP844
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Location: Genoa, Republic of Genoa (occupied by Italy)

RE: More Questions

Post by UP844 »

I should have taken a few minutes and make the picture clearer. The issue lies with the OOC unit in the left highlighted hex (#1, the one with the yellow caption).

Since leader D is in C&C, all the units that have a LOS that leader and are within two hexes should also automatically be in C&C. How is it possible that one of the units in the stack adjacent to leader D is OOC??

The other OOC unit is not an issue: it has no leaders in LOS and within 2 hexes, so it necessarily had to roll by itself (and failed). No problems with this.
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
jcrohio
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Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

RE: More Questions

Post by jcrohio »

Can verify. Same thing happened to me this morning. Two units both in LOS of a leader that passed his C&C test. One in C&C and
the other out of C&C. That being said most of the game as far as C&C goes was good.

Jack
Jack
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