Editor

Brian Kellys Desert War: 1940-42 captures the drama of the campaign for North Africa during World War II.
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Saint Ruth
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Joined: Wed Dec 16, 2009 1:39 pm

RE: Editor

Post by Saint Ruth »

ORIGINAL: giffin
Just bought the game and tried to play without reading to many of the rules and got my but kicked. I am excited to sit down and read the rules and do the tutorial a few times. I really only play smaller sized battles as my time is limited so I will bet this Editor will be used by many here to come up with some fun smaller sized scenarios![:D]
I hope so. [;)]
Note in the Editor you can also "export" the unit OOB from one scenario (as a CSV file) and "import" it into another (and then of course delete / add units) so with the ability to "cut" a section from the main map and use parts of an OOB from another scenario, it should be quite easy to create a new scenario.
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rhinobones
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RE: Editor

Post by rhinobones »

Brian

Does the editor include editorial “events” like we see in TOAW? As an example, can I make units appear in hex X,Y on a certain turn or by a unit crossing a condition threshold?
Also, good work. Excited to see that your (and team) efforts have brought this game to the light of day. Congratulations.

Regards, RhinoBones



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FredSanford3
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RE: Editor

Post by FredSanford3 »

ORIGINAL: Saint Ruth

Note in the Editor you can also "export" the unit OOB from one scenario (as a CSV file) and "import" it into another (and then of course delete / add units) so with the ability to "cut" a section from the main map and use parts of an OOB from another scenario, it should be quite easy to create a new scenario.

It sounds like if that could be done at the end of a game, so losses were included, the basis for a linked campaign would be there.[;)]
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I'll think about putting something here one of these days...
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Saint Ruth
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RE: Editor

Post by Saint Ruth »

ORIGINAL: rhinobones

Brian

Does the editor include editorial “events” like we see in TOAW? As an example, can I make units appear in hex X,Y on a certain turn or by a unit crossing a condition threshold?
Also, good work. Excited to see that your (and team) efforts have brought this game to the light of day. Congratulations.

Regards, RhinoBones
Well, units (reinforcements) can appear on certain turns, but not in reaction to something that happened in the game (e.g. when Allies capture hex A,B or whatever).
I like the idea of events. Something to put on the ToDo list all right. [;)]
Thanks,
Brian
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