Panzers are roaming free along the coast of Caspian Sea. Grozny was captured. Makhachkala is surrounded. There is 90 km to Astrakhan. 350km to Baku.






Your AAR is an excellent incentive to play this scenario, showing how to win as Axis. Is it possible as in War in the East and occupy all territory or is it game over with the surrender?

Now that the game's over, would you mind posting a save? I'd like to poke around what's left of the Russians and see exactly what the Turkish intervention with the fall of Makhachkala is.





Is it possible as in War in the East and occupy all territory or is it game over with the surrender?
ORIGINAL: Jukipo
Is it possible as in War in the East and occupy all territory or is it game over with the surrender?
I think this scenario will go on until the last turn. There is no surrender. I just decided to end the game as it was not challenging anymore.
Did the victory message pop up when you got more than the maximum points? If so I may need to increase the point totally as I did not want the victory message to pop up that soon and it may have been a TOAW IV thing as it did not use to do that in TOAW III.
ORIGINAL: DanNeely
Congratulations!
Now that the game's over, would you mind posting a save? I'd like to poke around what's left of the Russians and see exactly what the Turkish intervention with the fall of Makhachkala is.
3 Turk Divisions activate when taking Makhachkala but they seem to arrive at the Batumi hex. If occupied still by the Soviets they will not arrive until the hex is captured. I do not think I like that and they should arrive on their side of the border. Will have to change that.ORIGINAL: DanNeely
ORIGINAL: DanNeely
Congratulations!
Now that the game's over, would you mind posting a save? I'd like to poke around what's left of the Russians and see exactly what the Turkish intervention with the fall of Makhachkala is.
So I ran the game forward a few turns, and from what I can tell taking Makhachkala did exactly nothing.
Thank you.ORIGINAL: Jukipo
Did the victory message pop up when you got more than the maximum points? If so I may need to increase the point totally as I did not want the victory message to pop up that soon and it may have been a TOAW IV thing as it did not use to do that in TOAW III.
There was no victory message. I just decided I had won. The game was not challenging anymore.
I noticed two possible bugs:
Soviet 1942 winter offensive did last only two turns 144-145 (Sov shock 120, Axis shock 95). Then shock changed back to Soviet 98, Axis 105. Briefing says shock lasts 10 turns. Is there a bug?
6th Pz Div 43 unit appeared on turn 118 with Pz-IVh tanks. The old unit 6th Pz Div 41 didn’t disappear, so I had two 6th Pz units. I didn’t use the 1943 variant.
ORIGINAL: TPOO
3 Turk Divisions activate when taking Makhachkala but they seem to arrive at the Batumi hex. If occupied still by the Soviets they will not arrive until the hex is captured. I do not think I like that and they should arrive on their side of the border. Will have to change that.ORIGINAL: DanNeely
ORIGINAL: DanNeely
Congratulations!
Now that the game's over, would you mind posting a save? I'd like to poke around what's left of the Russians and see exactly what the Turkish intervention with the fall of Makhachkala is.
So I ran the game forward a few turns, and from what I can tell taking Makhachkala did exactly nothing.