Shooting down missiles?

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Shogouki
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Joined: Sun Aug 11, 2013 7:35 pm

Shooting down missiles?

Post by Shogouki »

Does anyone know if it's possible to mod missiles so that point defense weapons can shoot them down?
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rjord2021
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RE: Shooting down missiles?

Post by rjord2021 »

I do not think it is possible.... I did see a topic on Steam a few years ago where someone had suggested the same thing about shooting down missiles as a hoped for suggestion for Distant Worlds Universe.
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Shogouki
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RE: Shooting down missiles?

Post by Shogouki »

I was rather doubtful that it could be done but I just wanted to check. Thanks for the info.
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Retreat1970
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RE: Shooting down missiles?

Post by Retreat1970 »

Yes PD is for fighters only BUT, I would post in Bacon mod. You never know...
RogerBacon
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RE: Shooting down missiles?

Post by RogerBacon »

ORIGINAL: Retreat1970

Yes PD is for fighters only BUT, I would post in Bacon mod. You never know...
Months ago when I found out that PD did not affect missiles I looked into changing it. I learned a lot about how weapons work, most of it not good. It turns out that there are no separate "projectiles". The projectile you see essentially IS the weapon. That's who no weapon will ever generate more than one object at a time. I wanted to make a fast firing, slow moving, long range weapons and that is impossible. Anyway, long story short, I abandoned the idea as unworkable.
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soulcatcher357
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RE: Shooting down missiles?

Post by soulcatcher357 »

You do this with countermeasures (reduces to hit; include fleet) and shields. I added an equivalent number of shields to design to stop the expected amount of weapons fire. Works for other weapon types too.
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