ORIGINAL: berto
About the new Awareness system:
In recent VN play testing, I have observed that sighting in general, and helo spotting in particular, is way too all-seeing. The Americans & co. especially have been enjoying way too much intelligence of the enemy's whereabouts, also his fortifications etc.
In the new Awareness system, I have nerfed the omniscience. [The omniscience has been nerfed in other ways besides.]
Here, for example (a screenshot taken from a game last December), is an example of how it has been, the before:
How is it, even allowing for the high flying helos, that the Americans can see enemy units and their entrenchments even through Dense Jungle? How can the Americans possibly know about that IE(D)? Under any reasonable portrayal of FOW, they can't, or shouldn't.
Here is the new, the after, in the scen editor:
Whenever you select any of
[*]Set/Clear Mines
[*]Toggle Cave Hex
[*]Toggle Tunnel Hex
[*]Toggle IED Hex
whether through the menu, or the toolbar, a special "Awareness" overlay displays on map.
Initially, when you place one of those four markers, a "n/a" (not "not applicable", rather "no awareness") label overlays the marker. "n/a" means there is no awareness of that mine etc.; neither side is aware of its existence.
If you cycle to the next awareness setting, whether by Map -> Cycle Awareness or by pressing the Tab key, "A" replaces the "n/a". This signifies that Side A (but not Side B) is aware of those mines etc. Whether because they laid the mines etc., or didn't (or had forgotten about them), but have since (re)discovered their placement.
If you cycle to the next awareness setting, "B", this signifies that Side B (but not Side A) is aware of the mines etc.
At the next cycle, "AB", both Side A and Side B are aware of the mines etc.
At the next cycle after that, it returns to "n/a". Thus, there are four Awareness possibilities:
[*]n/a, neither side aware
[*]A, Side A (only) aware
[*]B, Side B (only) aware
[*]AB, both sides aware
(Note by means of Map > Reverse Cycle Awareness or the Ctrl+Tab hot key that you can reverse cycle through the possibilities as you wish.)
When you select a different action item, such as marking a Trench, placing a Wreck, etc., the Awareness overlay vanishes, any n/a, A, B or AB all disappear. If you press one of the highlight buttons, the awareness overlays stay. They only vanish if you select one of the competing action items. Or deselect Set/Clear Mines etc. (toggle OFF the toolbar button).
I will demonstrate the effects of these different awareness settings in a moment. Let me first say: Think of the possibilities.
[*]With (most) every mine etc. marked n/a, this might suggest a situation where one side laid the mines etc. days, weeks, or months before; later, an engagement happens here where neither side is mine etc. aware.
[*]With (most) every mine etc. marked A or B, this is the typical situation where one side laid the mines etc., knows and retains awareness of them, while the other side is unaware. To the other side, they are (initially) hidden from view.
[*]With (most) every mine etc. marked AB, this might suggest a situation where Side A laid the mines etc. in an earlier scenario in a LCG; that this is a later scenario in the LCG where by now the other side has learned about, has become aware of, the first side's laid mines etc.
This opens up some interesting new scenario design possibilities, I hope you can see.
About the list
[*]Mines
[*]Cave
[*]Tunnel
[*]IED
These are hex features that intrinsically, by their very nature, are hidden (or meant to be). Why are Trench, Bunker, Pillbox etc. not included in that list? It's because they are not intrinsically hidden. They could be hidden, but due to surrounding terrain, not by themselves. So for example if a Trench is placed in a Light or Dense Jungle hex, it too would be hidden, but because of the jungle cover. A Trench in less obscuring terrain would be seen according to the ordinary (legacy) LOS rules.
In the screenshot above, by means of the appropriate Awareness cycling, I have assigned side awareness as shown. Side A (Americans) is aware of the mines & IEDs around its firebase (to the east); and Side B (NVA) is aware of its IEDs (scattered about to the west).
Here is how the Americans would see -- rather, not see! -- those IEDs:
Even though the American helo is flying high and can survey the battlefield widely
[*]It cannot sight the TRenches, BunKers etc., due to the jungle terrain.
[*]It cannot sight the IE(D)s, because they lack Side A awareness of thos IE(D)s.
Compare with the very first screenshot above, where then the high flying helo could see absolutely everything. Dumb! Much better now!
Here is how the Side B NVA would see the scene:
Even though some of those IE(D)s are out of LOS, still the NVA are aware of them, hence can see them, because they have been marked Side B aware (see above).
[to be continued ...]