Curious

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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afspret
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Curious

Post by afspret »

Been pondering something for a while and am wondering if its just my imagination. My question concerns those IJN baby KBs, which are built around CVLs, that sweep through the NEI & the PI in the early part of Ironman. It seems that after bombing and torpedoing everything in sight these TFs pull into such ports as Jolo, Tarakan or Balikpapan, sit there for a couple of turns, then come out and wreak more havoc. Am I imagining it, or are they resupplying in these ports, even though they are still in Dutch & US hands?
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BBfanboy
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RE: Curious

Post by BBfanboy »

ORIGINAL: afspret

Been pondering something for a while and am wondering if its just my imagination. My question concerns those IJN baby KBs, which are built around CVLs, that sweep through the NEI & the PI in the early part of Ironman. It seems that after bombing and torpedoing everything in sight these TFs pull into such ports as Jolo, Tarakan or Balikpapan, sit there for a couple of turns, then come out and wreak more havoc. Am I imagining it, or are they resupplying in these ports, even though they are still in Dutch & US hands?
If you are playing the AI, the programmers had to build in shortcuts because they had no way of predicting how the war would progress. So the AI can do things that are not kosher in a player-controlled turn. I am guessing the programmers had to guess that by your game date the Japanese would own those bases and place AKEs in them.

The AI can also "teleport" assets across the map so that it can begin executing a script. The programmer had to assume that the Japanese would have gathered the resources needed to carry out the script.
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JeffroK
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RE: Curious

Post by JeffroK »

Hands up how many have seen IJN units refuelling at an Allied Port??
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GetAssista
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RE: Curious

Post by GetAssista »

I think OP observes the usual Patrol area behaviour with some waypoints happened to be set on Allied port hexes. AI can sometimes choose non-zero X in "linger for X days" in the waypoints
ORIGINAL: JeffroK
Hands up how many have seen IJN units refuelling at an Allied Port??
AI ships do not need refuelling in allied ports when they can refuel from thin air ;) Their on-map speed never drops to 1/0.
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rustysi
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RE: Curious

Post by rustysi »

The AI can also "teleport" assets across the map so that it can begin executing a script.

But only from within a port in which they are disbanded.
Hands up how many have seen IJN units refuelling at an Allied Port??
AI ships do not need refuelling in allied ports when they can refuel from thin air

Have never seen either event, but have seen them run w/o fuel at speed w/o accruing damage.
Their on-map speed never drops to 1/0.

Never, that I've noticed.

AI does need all the help it can get, as there's no way for it to anticipate an opponents moves.
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GamesaurusRex
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RE: Curious

Post by GamesaurusRex »

Ooops Wrong thread.

"Real Life" is a game... THIS is war !
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geofflambert
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RE: Curious

Post by geofflambert »

ORIGINAL: GamesaurusRex

Ooops Wrong thread.



OK, is this a disregard request? It's important that you specify so that we know what to do next.

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GamesaurusRex
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RE: Curious

Post by GamesaurusRex »

Yes... please disregard.
"Real Life" is a game... THIS is war !
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HansBolter
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RE: Curious

Post by HansBolter »

I don't think they are replenishing, because I believe they have no need to do so.

I have played many, many games against the AI through '42 and in just about every one the mini-KBs spend weeks circling Java striking day in and day out without ever needing to replenish.

I cannot say I have noticed them slipping into Allied controlled ports, but I have seen them deliver way more ordnance than any US carrier is capable of carrying without ever apparently replenishing.

I attribute this to giving the poor AI some advantages to make it almost competitive.

I have seen this on Normal difficulty as much as I have seen it on Hard, so it isn't just the supply advantage of the Hard setting at work here.
Hans

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