Fall Weiss II - WIE 14.0 - (Ready for Download)

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crispy131313
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RE: Fall Weiss II 14.0

Post by crispy131313 »

The unit has a German activation symbol and mobilization 1, did Finland research that? Plus it’s the only solution that makes sense.

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sad ham
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RE: Fall Weiss II 14.0

Post by sad ham »

ORIGINAL: crispy131313

The unit has a German activation symbol and mobilization 1, did Finland research that? Plus it’s the only solution that makes sense.



You are right. It is german.
It is the unit that transfered from Norway thru Sweden by scripted decision.
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crispy131313
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RE: Fall Weiss II 14.0

Post by crispy131313 »

I've found all the scripts that could possibly lead to this behavior and will upload a fixed version. Before I do could you provide some insight on how you mentioned the morale was falling by doing nothing?

For anyone playing an existing 14.0 match there are some workarounds, and sorry for the error.

For games vs. AI after Finland has joined the war, in advanced options turn off the highlighted scripts in the image below.
For games in PBEM the Allies should not offer an armistice.




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sad ham
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RE: Fall Weiss II 14.0

Post by sad ham »

I do not have "Finland declares war on the USSR" in War Entry.
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crispy131313
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RE: Fall Weiss II 14.0

Post by crispy131313 »

That’s because one of the events already activated to bring Finland into the war initially and once that happens it is removed from the list. Of course this only is for 14.0 and should only be done after Finland has joined in game. 15.0 will be fixed and no shenanigans required.
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RE: Fall Weiss II 15.0

Post by crispy131313 »

Version 15.0 available which fixes some behavior related to Finland's armistice in the 8 major version.

https://www.dropbox.com/s/c98lu5rd40l3d ... 0.zip?dl=0

Version 12.0 remains the 7 major version.

https://www.dropbox.com/s/xpitoop8dhf5k ... 0.zip?dl=0
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dspitfireb
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RE: Fall Weiss II 14.0

Post by dspitfireb »

Hi,

I enjoy Fall Weiss mod a lot, but I prefer simultaneous turns. If I edit mod to sim turns and lower all industrial MPPs by half, should I get balance about right regarding amount of income???
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crispy131313
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RE: Fall Weiss II 14.0

Post by crispy131313 »

ORIGINAL: dspitfireb

Hi,

I enjoy Fall Weiss mod a lot, but I prefer simultaneous turns. If I edit mod to sim turns and lower all industrial MPPs by half, should I get balance about right regarding amount of income???

Hi thanks, but I am certain that simultaneous turns would mess with my decision tree and possibly the vanilla as well.
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dspitfireb
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RE: Fall Weiss II 14.0

Post by dspitfireb »

I guess it could unbalance the research, but dont understand why decisions, decisions would appear on specific dates anyway. I will give it a try and see. And why I enjoy the mod: cos its well balance. Playing as Allies on v11.0 I defended Leningrad for 3 years (2 health at Times of Leningrad hex Army) and Axis approached Moscow to within 2 hexes until my counterstrike came and high cost of reinforcing ships is great and many more examples. What I would suggest would be to give HQ or recon units more spotting range to give some land recoinessance. cheers
sad ham
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RE: Fall Weiss II 14.0

Post by sad ham »

Maybe Finns should have the possibility to re-enter the war after the armistice as there is a really critical situation for the USSR. What do you think, Crispy?
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RE: Fall Weiss II 14.0

Post by jjdenver »

Hi Crispy, what's your confidence level that v15.0 is ready to play or will require more fixes before it's right?
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crispy131313
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RE: Fall Weiss II 15.0

Post by crispy131313 »

ORIGINAL: jjdenver

Hi Crispy, what's your confidence level that v15.0 is ready to play or will require more fixes before it's right?

I am very confident that 15.0 is ready to play. It was an oversight that Finland could re-mobilize and I have reviewed all the mobilization war entry scripts to ensure that once Finland bows out they will stay out.
ORIGINAL: sad ham

Maybe Finns should have the possibility to re-enter the war after the armistice as there is a really critical situation for the USSR. What do you think, Crispy?

This would require keeping the units on map post-armistice which I think would feel a bit messy.
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jjdenver
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RE: Fall Weiss II 15.0

Post by jjdenver »

With Finland as a major country will SU have to worry about an actual winter war in 1940? Or will it still be the same? i.e. does SU have to position units on the border with Finland right after game start? Anything else SU should expect to change?
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crispy131313
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RE: Fall Weiss II 15.0

Post by crispy131313 »

The Winter War is still simulated (similar to USSR invasion of Poland).

Finland will deploy forces at war entry (1 Garrison at Petsamo, 2 Infantry Corps, 1 Infantry Army at Lappeenranta, 1 HQ, 1 Infantry Corps, 1 Infantry Division at Joenesau) in addition to the beginning forces on map.

Also note that Finland will accept an Armistice once their morale falls below 50% (if USSR offers) and that Finland has no consideration in the updated victory conditions to reflect it's separate war in most cases.
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sad ham
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RE: Fall Weiss II 15.0

Post by sad ham »

How does the Finn morale fall?
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crispy131313
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RE: Fall Weiss II 15.0

Post by crispy131313 »

ORIGINAL: sad ham

How does the Finn morale fall?

I’ve added National Morale objectives, and their are other situational events as well which can effect morale up or down.
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sad ham
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RE: Fall Weiss II 15.0

Post by sad ham »

I've seen morale fall down without loosing any objective.
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crispy131313
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RE: Fall Weiss II 15.0

Post by crispy131313 »

Finland like every nation does lose NM when they are taking loses on the battlefield. Is this the case? For example if you lose 150 MPP in a turn to strength loss this is the equivalent of 1% of NM (15,000 total NM). At least I think that math is sound.
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sad ham
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RE: Fall Weiss II 15.0

Post by sad ham »

Sincerely the Finn army didn't loose anything. The morale fell down by 1% in a turn when nothing did happen.
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RE: Fall Weiss II 15.0

Post by sad ham »

By the way I've tested the 15.0. I was playing as Allies and IMHO i find you gave the Axis AI too many units in May when it invades Russia.
I've stopped the German with France until November 1940, by the way at the beginning of 1941 the Axis had placed all the units to invade Yougoslavia, Greece and Russia, with as many armors and air units I never saw in any other game concerning the WWII.
Very difficult to win as Allies.
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