Magic CAP

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Yaab
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RE: Magic CAP

Post by Yaab »

WHERE IS RPT WHERE IS BABAR LRCAP RR THE FORUM WONDERS
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Lokasenna
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RE: Magic CAP

Post by Lokasenna »

Babar the elephant?
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JeffroK
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RE: Magic CAP

Post by JeffroK »

ORIGINAL: IdahoNYer
ORIGINAL: BBfanboy

The P-40Ks may have used drop tanks on the squadron commander's orders because the range was going to be extreme for a LRCAP mission. Sort of like a TB squadron will automatically switch from torpedoes to bombs once the mission range is beyond the max torpedo carrying range.

BB - even with drop tanks, extended range for the P-40K is 7 hexes!

I'll buy the F6F and P-47 "wandering" out 8 hexes, but a P-40K??

Image
There's something wonky with the ranges for the Kittyhawk III. 200m = 5 hexes but 250m = 7 hexes.

Does the engine take notice of:
Hexes range.
Miles range (Is the data nautical miles and the map statute miles??)
Cruise speed x endurance
??
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RichardAckermann
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RE: Magic CAP

Post by RichardAckermann »

IIRC, ranges in miles are rounded up always. 39 = 1 hex, 41 = 2 hex.
As far as I know for range only the hexes count.
For combat, max speed and range in miles seem to influence "out of fuel" messages.
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rustysi
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RE: Magic CAP

Post by rustysi »

rustysi - either you didn't read the entire thread or it was unclear.

No, niether is the case.

CAP/LRCAP will operate up to three hexes from its assigned target, unless the range is limited. My point here being if your LRCAP can potentially reach a point beyond the aircrafts' max range please limit the range setting by all means. In this cased the aircraft operated at a range of 8 hexes when its range within the game is limited to 7. So if your target is six hexes as is the case here, set the range to one.

TBH I had no idea LRCAP would operate effectively that far out. I typically don't go more than a few hexes on LRCAP.
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