[RESOLVED] Reload times

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TheOriginalOverlord
Posts: 337
Joined: Tue Jun 20, 2000 8:00 am
Location: The Marines

[RESOLVED] Reload times

Post by TheOriginalOverlord »

Can we have reload times looked at?

I'm noticing that SAMs especially (sea sparrow and Chaparral) are going into reload while still in active engagement and they still have ready rounds..

Don't think I have the save but SeaSparrow engaged 2 migs at max range ~14miles.. 1st missile hit then I went to see why #2 hadn't fired...the mount was in reload mode. So now I have 2 min to wait until the mount is "up" and its my only SAM with bad guys around.

Any way you can flag it to avoid auto reload or something similar?

Also it seems like 2 min to reload a SeaSparrow is awful fast?

Ok small update... continued on against the mig with the CIWS... first shot missed..only had like 52% to hit... second did hit but not kill it.... so now the mig is circling trying to strafe my ship and the CIWS went into reload mode! Still had 3 shots left on mount!
Semper Fi!

Jeremy

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Puciek
Posts: 63
Joined: Tue Jan 10, 2017 11:19 am

RE: Reload times

Post by Puciek »

We really need a save to see exactly what's going on, maybe you can recreate it with the editor?
TheOriginalOverlord
Posts: 337
Joined: Tue Jun 20, 2000 8:00 am
Location: The Marines

RE: Reload times

Post by TheOriginalOverlord »

Lets put this on hold for the moment...it was happening in a scenario that I was having other troubles (ships not leaving dock) in.. I can't seem to recreate this bug in editor.

I'll see if I have an older save from the scenario and you can look at that...this may be a non-issue...sorry for the false alarm.
Semper Fi!

Jeremy

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