TF cargo inconsistency

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Ldeathbow
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Joined: Mon Feb 15, 2010 2:29 am

TF cargo inconsistency

Post by Ldeathbow »

I'm trying a "new" idea by trying to minimize "waste" (no Troop space in cargo only, etc.). This has resulted in a TF that does not remain constant. The Ehime Cargo Class vessel "stock" shows T-285 and C-3575 but when it's put in a Taskforce and the "Load Troops" is engaged that same vessel drops to T-285, C-2860!! That's 715 units of cargo capacity that suddenly "disappears". It's not as bad with the -t variant (T-1175 C-2865, until I go to load it, then C drops to 3323, 537 points "lost" cargo - and this I just one ship class.

Scenario 1 - Dec 7 start (version 1.01.24 (most current by updater)). I could look for other similar events, but just a -t conversion took 10 days and then I had to move the vessel to a port that had 4th Tank so I could see pure cargo "troop" load (apples to apples).
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BillBrown
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RE: TF cargo inconsistency

Post by BillBrown »

You can only use 80% of the cargo space of a ship in an Amphibious TF.

Read section 6.3.3.1.2 Combat Load in the Manual.
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rustysi
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RE: TF cargo inconsistency

Post by rustysi »

The Ehime Cargo Class vessel "stock" shows T-285 and C-3575 but when it's put in a Taskforce and the "Load Troops" is engaged that same vessel drops to T-285, C-2860!!

Amphibious TF's are considered a 'combat load' and are not as efficient as a pure 'cargo load', thus the reduced 'capacity'.
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Ldeathbow
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RE: TF cargo inconsistency

Post by Ldeathbow »

OK - I missed the 80% load penalty. But this explains several issues I've had over time.

The oddest is to have a TF deliver ground troops, but after the battle, they don't FIT. The delivery was made with units in "strat" move and transport TF, I go to load them back up - they're not in strat (so no transport mode) and can't/won't fit on the Amphib.

Definitely became a head scratcher
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BBfanboy
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RE: TF cargo inconsistency

Post by BBfanboy »

ORIGINAL: Ldeathbow

OK - I missed the 80% load penalty. But this explains several issues I've had over time.

The oddest is to have a TF deliver ground troops, but after the battle, they don't FIT. The delivery was made with units in "strat" move and transport TF, I go to load them back up - they're not in strat (so no transport mode) and can't/won't fit on the Amphib.

Definitely became a head scratcher
[:D]
That can also happen if the unit "fills out" some of the devices it was missing when it first was loaded. You usually get notice in the Operations report when a unit upgrades a device, but you don't usually get notification when it is simply filling out numbers of a device that it already has.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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geofflambert
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RE: TF cargo inconsistency

Post by geofflambert »

ORIGINAL: Ldeathbow

OK - I missed the 80% load penalty. But this explains several issues I've had over time.

The oddest is to have a TF deliver ground troops, but after the battle, they don't FIT. The delivery was made with units in "strat" move and transport TF, I go to load them back up - they're not in strat (so no transport mode) and can't/won't fit on the Amphib.

Definitely became a head scratcher


I wouldn't call it a penalty. Unloads much, much faster in amphib mode, especially at a non-port or small port where you have too much to dock. I'd call it an advantage instead. I rarely use cargo mode or transport mode.

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geofflambert
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RE: TF cargo inconsistency

Post by geofflambert »

Some heavy equipment won't unload at all at a non port under any circumstances, but a lot of things will if they're in amphib mode.

Often when a base force is being unloaded at a non-port their radar set-ups get left on the ship.

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BBfanboy
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RE: TF cargo inconsistency

Post by BBfanboy »

ORIGINAL: geofflambert

Some heavy equipment won't unload at all at a non port under any circumstances, but a lot of things will if they're in amphib mode.

Often when a base force is being unloaded at a non-port their radar set-ups get left on the ship.

True. The other thing that takes some time to learn is that even if you take the radar to a larger port and cross-load it to a ship small enough to dock at the small port you want to unload it at, you might need up to 3 days docked at that port to get it to unload! If it doesn't unload then, it is still too heavy for the rickety dock and you need to build the port another level or bring in 50+ naval support.

The odd part is that sometimes a radar will offload during a contested amphib landing but if you take the base before it off-loads, it will not unload amphibiously at the base you control!

Another odd thing, I have seen large guns (like the 6" guns of a CD unit) get dropped in the water during undocked amphib loading or unloading but have never seen a radar suffer that fate. I guess if the game engine calculates that there is no chance of success it doesn't even try the load/unload.
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