Campaigns?

Tigers on the Hunt is a World War 2 hard-core tactical wargame for PC.

It creates a truly and immersive depth tactical simulation. Tigers on the Hunt boasts a ferocious and adaptive AI which will dynamically respond to a player’s maneuvers.

Moderators: Paullus, Peter Fisla

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blackcloud6
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Joined: Tue Aug 13, 2002 4:46 am

Campaigns?

Post by blackcloud6 »

How do campaigns work in TotH? Are they just large scenarios? Are they linked scenarios where the outcome of one influences another? Or are they simply chronological scenarios to be played in order?
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Peter Fisla
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RE: Campaigns?

Post by Peter Fisla »

ORIGINAL: blackcloud6

How do campaigns work in TotH? Are they just large scenarios? Are they linked scenarios where the outcome of one influences another? Or are they simply chronological scenarios to be played in order?

Playing a campaign is basically the same thing as playing a scenario. With the only difference being that a campaign uses a day and night as an abstract concept. Full day is split into day portion and night portion. The day portion is 8 turns and uses Day Visibility setting and night portion is 4 turns and uses Night Visibility setting – as defined in the scenario editor attributes dialog. Think of campaign as longer version of a scenario that goes one for number of days (maximum 42).

Every start of each new CG day, all personnel units recover they status to good order. All support weapons, Ordnance and AFVs will have its weapons repaired. An Immobilized AFV roll for immobilized removal check, if the AFV succeeds then the AFV will no longer in immobilized state – otherwise the AFV stays immobilized for another full CG day.

[Chapter 6 in the Manual]
fuselex
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RE: Campaigns?

Post by fuselex »

The one official release - Kursk - has 3 separate scenarios , they are played out over a far longer timeframe
than the normal scenarios you may have downloaded .
The campaign runs a through day and night cycle.
turns 1-8 are day 9-12 are night ( correct me if I`m wrong ).
The 3 scenarios portray conflicts in and around Kursk , they are individual scenarios .
they do not need to be played in order , but that may give a bit more feel to it .
I personally like the lack of one scenario influencing the next , every conflict is different to the next.

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blackcloud6
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RE: Campaigns?

Post by blackcloud6 »

Thank you both very much.
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