New to the game - Basic Questions

A sub-forum for players new to WIF, containing information on how to get started and become an experienced player.

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Orm
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RE: New to the game - Basic Questions

Post by Orm »

I am not sure if this qualifies as easy although it is definitely easier than opening a different game.

You can see it on the colour of the factory stack. So just remove all counters and look around. Green factories are railed in factories. And if the factory stack is an empty, white, stack then the factory has been railed out.

Several examples of railed out factories in the picture below. And the factory in Ufa is railed in.

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Courtenay
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RE: New to the game - Basic Questions

Post by Courtenay »

ORIGINAL: Orm

I am not sure if this qualifies as easy although it is definitely easier than opening a different game.

You can see it on the colour of the factory stack. So just remove all counters and look around. Green factories are railed in factories. And if the factory stack is an empty, white, stack then the factory has been railed out.

Several examples of railed out factories in the picture below. And the factory in Ufa is railed in.
Ah! Here is where my red-green colorblindness causes a problem! [:)]
I thought I knew how to play this game....
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Courtenay
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RE: New to the game - Basic Questions

Post by Courtenay »

Is there any way to see if a side has already railed a unit across a straight this turn, aside from trying to rail a unit and being told that you can't do that move?
I thought I knew how to play this game....
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

The USA is neutral, but US entry option 11, US East Coast Escorts is in play. The USA elects for their CV, CA and CL to participate in the combat. This I knew. But what I didn't know was that by participating in the combat, US CP's in the sea area are now eligible to take losses. My question is is this correct?

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Ronnie
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: Courtenay

Is there any way to see if a side has already railed a unit across a straight this turn, aside from trying to rail a unit and being told that you can't do that move?

Is there a limit for this?
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: rkr1958

The USA is neutral, but US entry option 11, US East Coast Escorts is in play. The USA elects for their CV, CA and CL to participate in the combat. This I knew. But what I didn't know was that by participating in the combat, US CP's in the sea area are now eligible to take losses. My question is is this correct?

Without looking at the rules, and by the logics of the game no ---> USA is not at war so his convoys cannot be fired upon, however the SCSs and CVs are escorting so they can join the fray.


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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Joseignacio

ORIGINAL: Courtenay

Is there any way to see if a side has already railed a unit across a straight this turn, aside from trying to rail a unit and being told that you can't do that move?

Is there a limit for this?
Yes, at least as coded in MWiF. If I recall, I believe it's one unit a turn allowed to rail across straights. And by the way, I haven't yet found a way to "recall" if that limit has already been met except by trying to rail "another" unit across.
ORIGINAL: Joseignacio
ORIGINAL: rkr1958

The USA is neutral, but US entry option 11, US East Coast Escorts is in play. The USA elects for their CV, CA and CL to participate in the combat. This I knew. But what I didn't know was that by participating in the combat, US CP's in the sea area are now eligible to take losses. My question is is this correct?

Without looking at the rules, and by the logics of the game no ---> USA is not at war so his convoys cannot be fired upon, however the SCSs and CVs are escorting so they can join the fray.
Thanks. Just posted a bug report on this over in the tech section.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: Joseignacio
ORIGINAL: rkr1958

The USA is neutral, but US entry option 11, US East Coast Escorts is in play. The USA elects for their CV, CA and CL to participate in the combat. This I knew. But what I didn't know was that by participating in the combat, US CP's in the sea area are now eligible to take losses. My question is is this correct?

Without looking at the rules, and by the logics of the game no ---> USA is not at war so his convoys cannot be fired upon, however the SCSs and CVs are escorting so they can join the fray.
Response by Centuur in the tech forum clarifies that this is no bug. That is, US CP's can be used to take losses while the US is still neutral if the US commits to combat.
Ronnie
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

No need to rush to judgement. [:)]
Paul
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: paulderynck

No need to rush to judgement. [:)]
Copy that! [8D]
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

First time I hear that.
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Joseignacio
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RE: New to the game - Basic Questions

Post by Joseignacio »

ORIGINAL: rkr1958

ORIGINAL: Joseignacio
ORIGINAL: rkr1958

The USA is neutral, but US entry option 11, US East Coast Escorts is in play. The USA elects for their CV, CA and CL to participate in the combat. This I knew. But what I didn't know was that by participating in the combat, US CP's in the sea area are now eligible to take losses. My question is is this correct?

Without looking at the rules, and by the logics of the game no ---> USA is not at war so his convoys cannot be fired upon, however the SCSs and CVs are escorting so they can join the fray.
Response by Centuur in the tech forum clarifies that this is no bug. That is, US CP's can be used to take losses while the US is still neutral if the US commits to combat.

Rectified later by Paul, in the sense I was meaning. Neutrals cannot fight, except usa escorts once the option has been selected, so USA convoys shouldn't.

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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Joseignacio

ORIGINAL: Courtenay

Is there any way to see if a side has already railed a unit across a straight this turn, aside from trying to rail a unit and being told that you can't do that move?

Is there a limit for this?
As for determining if a unit has used a straits previously in the turn - no, there isn't anyway to 'see' that. You just try it and find out you can't.

By the way, the limit is one unit per side per turn [not per impulse].

Choose wisely. Don't rail a division across the Istanbul straits in the first Axis impulse of a turn and then try to rail Manstein across to support attacks in the Mid-East in the next Axis impulse. I was quite unhappy when I discovered this.
Steve

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RE: New to the game - Basic Questions

Post by Centuur »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Joseignacio

ORIGINAL: Courtenay

Is there any way to see if a side has already railed a unit across a straight this turn, aside from trying to rail a unit and being told that you can't do that move?

Is there a limit for this?
As for determining if a unit has used a straits previously in the turn - no, there isn't anyway to 'see' that. You just try it and find out you can't.

By the way, the limit is one unit per side per turn [not per impulse].

Choose wisely. Don't rail a division across the Istanbul straits in the first Axis impulse of a turn and then try to rail Manstein across to support attacks in the Mid-East in the next Axis impulse. I was quite unhappy when I discovered this.

Can't we change this somehow on the map? Like with the Burma road which gets a different color when it's closed? Red straits arrows means it has been used, white arrows means you can still use it for rail movement (for example)?
Peter
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

You can't see it but the Italians are defending with 3 combat factors (i.e., 37:3). Both Italian combat units are out of supply and disorganized (2 factors total since one unit is a division and the other is not elite). Where does the 3rd factor come from?

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Ronnie
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paulderynck
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RE: New to the game - Basic Questions

Post by paulderynck »

AT is still doubled on defence when attacked by arm/mech.
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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

ORIGINAL: paulderynck

AT is still doubled on defence when attacked by arm/mech.
Ok. Thanks!
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RE: New to the game - Basic Questions

Post by Shannon V. OKeets »

ORIGINAL: Centuur

ORIGINAL: Shannon V. OKeets

ORIGINAL: Joseignacio




Is there a limit for this?
As for determining if a unit has used a straits previously in the turn - no, there isn't anyway to 'see' that. You just try it and find out you can't.

By the way, the limit is one unit per side per turn [not per impulse].

Choose wisely. Don't rail a division across the Istanbul straits in the first Axis impulse of a turn and then try to rail Manstein across to support attacks in the Mid-East in the next Axis impulse. I was quite unhappy when I discovered this.

Can't we change this somehow on the map? Like with the Burma road which gets a different color when it's closed? Red straits arrows means it has been used, white arrows means you can still use it for rail movement (for example)?
There would have to be 4 colors: Axis used/unused & Allied used/unused.

Given that some players have trouble with colors, that doesn't seem to me to be a viable solution.
Steve

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rkr1958
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RE: New to the game - Basic Questions

Post by rkr1958 »

Unintended consequences?

The US, CW & Free France are war war with Vichy, who have a CP in Cape St. Vincent, which has been helping to run the Kayes RP in Senegal to a factory in Vichy for several turns now. I wanted to confirm what I think I just realized. The Vichy CP actually helps the allies in their defense against axis subs by "giving" +1 to the allied naval search rolls.

Is this correct?

If so, the allies would never what to "sink" or abort that CP ... well except for the 1 RP to Vichy every turn. But I think the cost-benefit to the allies would be more than worth it to leave that CP alone.


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Ronnie
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RE: New to the game - Basic Questions

Post by paulderynck »

Yes that is so.
Paul
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