4 player E-mail: AAR

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Both sides stay to fight but searches of Axis 3 and Allies 4 bring proceedings to a close.

Do the Allies wish to initiate any naval combat?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Only in Bismarck Sea.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

US sub initiates in the Bismarck Sea. Do the Allies wish to add any air support? NAV can get to 3-box, FTR to the 2-box?

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Both to the 2-box, thank you.

Submarines remain hidden.
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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Searches: Allies 7, Axis 5. No combat.

Land moves

Germany
5-3 INF NE of Kaunas one hex east.
AMR and MOT div from Königsberg to hex east of Kaunas.
6-4 INF from Sevastopol to port of Kerch in eastern Crimea.
CAV in east of Odessa to hex with 3 resources in 55,57

The Italians move an INF 1 hex SW from Palermo.

Rebase
FW190 from Essen to Paris
Bf110 from Königsberg to Latvia 44,50
Stuka from southern USSR 56,59 to 51,55 adjacent to Rumanian HQ
Do217 from 56,60 to 52,55 adjacent to Rumanian HQ

The Japs shuffle a couple of CVP's at Tokyo.

No reorgs.

Weather.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Land: USSR, China
Combined: USA, France
Naval: CW

No Port Strikes.

China fly a fighter to the 3-box of the South China Sea. CW add a FTR3 to the same box. US adds a LND3 on extended range to the same box.

USA send a combined fleet from India to South China Sea.

USA send a combined fleet from New Zeeland to the Bismarck Sea.

Three US TRS sail from Morocco to the East Coast. There they embark one MOT, one PARA, and one FTR2.

France reinforce the East Med with two cruisers.

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RE: 4 player E-mail: AAR

Post by Orm »

Three sea areas are up for naval combat. The China Sea is declined.

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RE: 4 player E-mail: AAR

Post by Orm »

First search up is the South China Sea. CW add one FTR2 and one LND3 to the 1 box. Submarine is excluded.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR

Post by Orm »

And Allies rolls a 10. I felt like I dodged a something bad when I saw that Axis rolled a 6. No combat.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR

Post by Orm »

Next up is Bismarck Sea.
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RE: 4 player E-mail: AAR

Post by Orm »

Both sides find. Allies rolls 1 and Axis 2. Allies has two surprise points.

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RE: 4 player E-mail: AAR

Post by Orm »

All four of these CVP are designated as bombers.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

What role will these Japanese CVP take?

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

4 factor as FTR, rest as bombers, thanks.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Will Japan change their aircraft order?

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RE: 4 player E-mail: AAR

Post by Mayhemizer_slith »

I bet I can answer to this.

Class 1 bomber to front bomber. Others are good.
If your attack is going really well, it's an ambush.

-Murphy's war law
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Allies makes a minor adjustment of their line-up as well.

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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Japan clears one US bomber.

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AllenK
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RE: 4 player E-mail: AAR

Post by AllenK »

Clear through the SBD-1, thanks.
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Orm
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RE: 4 player E-mail: AAR

Post by Orm »

Japan clears the next bomber as well.

USA stay for another round. I assume that Japan stays as well.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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