The Accidental War Obvert vs Lowpe

Post descriptions of your brilliant victories and unfortunate defeats here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: witpqs

If you use Tracker every turn it will do that for you.

That is what I am going to take a picture of, silly.[;)]

If you had read my other AARs you would know that it is something I routinely do...really, you AFB's need to get up to speed.[:D]
[:D]
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Soviets Activated....

Post by witpqs »



User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

July 1 1942

Shoho crews hard at work. I will fine tune the repair facilities this turn to prioritize her patch to get her out of here.

No night bombing.

Image
Attachments
zeke2.jpg
zeke2.jpg (79.68 KiB) Viewed 417 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

In other areas the Allies have over 170 units in Malaya.

I manage to intercept three different Allied bomb runs with fighters but only down a handful to a dozen. I accidentally left one group of Nicks on night duty.

A new month. Lost a nice cargo ship near Formosa to a Soviet sub.
User avatar
PaxMondo
Posts: 10800
Joined: Fri Jun 06, 2008 3:23 pm

RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

July 1 1942

Shoho crews hard at work. I will fine tune the repair facilities this turn to prioritize her patch to get her out of here.

No night bombing.

Image
good job getting her to a port ... amazing she made it ... I doubt I would have been able ... I would have heard gurgling for sure. [:(]

[&o][&o][&o]
Pax
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

I have lots of practice with damaged ships.[:(]

New plane models over the next two months. Emily, which is needed as I have neglected my Mavis builds.

Oscar IIa is a nice bump up from the Oscar Ic.

Lots of bad girls for the Allies however. Soviet transports which means all those bases in Manchuko/Chinese Border will need increasing amounts of troops lest the paratroopers return.

Image
Attachments
zeke2.jpg
zeke2.jpg (181.05 KiB) Viewed 417 times
User avatar
PaxMondo
Posts: 10800
Joined: Fri Jun 06, 2008 3:23 pm

RE: Soviets Activated....

Post by PaxMondo »

ORIGINAL: Lowpe

Oscar IIa is a nice bump up from the Oscar Ic.
Not sure I would go all the way to nice, but a bit more range and 15mph is better than nothing ... barely.
It doesn't mitigate the allied treasure trove starting open enough though ...
B25C
P39D
P38F
it ain't about the quality so much as the numbers of each of these increase significantly from what they were ...
granted still far less than what you can build, but you don't need any more straws on your back right now ...

I hope your OSCAR+Zero production is well above 300/month now ... normally in '42 I'm a bit conservative with 1st gen fighter production, but you have no real choice here.

PS: I've tried to build this into an AI variant, tough to do but it would absolutely slay most AI players if the USN showed up in Honshu in Feb42 .... [:D]
[:D][:D][:D]
Pax
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Soviets Activated....

Post by witpqs »

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

July 1 1942

Shoho crews hard at work. I will fine tune the repair facilities this turn to prioritize her patch to get her out of here.

No night bombing.

Image
good job getting her to a port ... amazing she made it ... I doubt I would have been able ... I would have heard gurgling for sure. [:(]

[&o][&o][&o]
But still any little blip, yard fire, whatever that causes sys damage to increase by 3 would be disaster.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: PaxMondo

I hope your OSCAR+Zero production is well above 300/month now ... normally in '42 I'm a bit conservative with 1st gen fighter production, but you have no real choice here.

PS: I've tried to build this into an AI variant, tough to do but it would absolutely slay most AI players if the USN showed up in Honshu in Feb42 .... [:D]
[:D][:D][:D]

Yes, Oscar Tojo Zero production is quite high...over 400 if I recall. Struggling with Ha35 engines.

I raided Honshu in Nasty, and was met with something like 500 planes attacking the Yorktown and company. Ugly.[X(]

In this mod the jump to Oscar IIa is 31 more mph. She is a screamer!
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: witpqs

ORIGINAL: PaxMondo

ORIGINAL: Lowpe

July 1 1942

Shoho crews hard at work. I will fine tune the repair facilities this turn to prioritize her patch to get her out of here.

No night bombing.

Image
good job getting her to a port ... amazing she made it ... I doubt I would have been able ... I would have heard gurgling for sure. [:(]

[&o][&o][&o]
But still any little blip, yard fire, whatever that causes sys damage to increase by 3 would be disaster.

Glass half empty kind of guy, you are! I am pulling teeth here to present something positive and you aren't helping! [:)][:D]

Hard truths, keep'em coming!




jwolf
Posts: 2493
Joined: Tue Dec 03, 2013 4:02 pm

RE: Soviets Activated....

Post by jwolf »

I must confess that I, too, am very nervous about the Shoho's prospects. A ship with sky high system damage is just incredibly brittle. If anyone can save her, you with your abundant experience [;)] as you noted above are the one to do it. But you have to protect her at Saigon for ... how long, maybe about 20 days? ... until you dare try to move her northward to a safer port and yard, maybe Hong Kong?
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: jwolf

until you dare try to move her northward to a safer port and yard, maybe Hong Kong?


[:D]Every ship in Hong Kong was sunk by Beasts not so long ago![:D]
jwolf
Posts: 2493
Joined: Tue Dec 03, 2013 4:02 pm

RE: Soviets Activated....

Post by jwolf »

Rats, I was afraid of that. Manila?
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

ORIGINAL: jwolf

Rats, I was afraid of that. Manila?

17 Allied units might cause a little mischief there.[:D]
User avatar
BillBrown
Posts: 2335
Joined: Sat Jun 15, 2002 3:55 am

RE: Soviets Activated....

Post by BillBrown »

This game really has gone where no game has gone before. [8D]
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: Soviets Activated....

Post by witpqs »

My goodness, I think Shoho can only stay put for a good while. Major achievement just getting her to port.
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

July 2, 1942

4E night bomb Miri and Brunei, Allied fleets surge...destroying a SNLF COY, Soviet subs continue their rampage, and in general another good day.



Image
Attachments
zeke2.jpg
zeke2.jpg (258.36 KiB) Viewed 417 times
User avatar
Lowpe
Posts: 24582
Joined: Mon Feb 25, 2013 2:25 pm

RE: Soviets Activated....

Post by Lowpe »

Nice losses

Image
Attachments
zeke2.jpg
zeke2.jpg (101.4 KiB) Viewed 417 times
User avatar
PaxMondo
Posts: 10800
Joined: Fri Jun 06, 2008 3:23 pm

RE: Soviets Activated....

Post by PaxMondo »

Ouch ...
Pax
User avatar
Encircled
Posts: 2097
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

RE: Soviets Activated....

Post by Encircled »

Double ouch

213 carrier fighters operating North of Borneo in 1942 and its not the KB.

YOu can't scratch that with LBA can you?
Post Reply

Return to “After Action Reports”