Submitted Scenarios

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rico21
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The Red House - RB End -

Post by rico21 »

The Red House
Behind the Barrikady, Stalingrad, USSR 1942-12-05.
The German 6th Army had been surrounded for almost two weeks. Still, it in turn had trapped the Soviet 138th Rifle Division in
a pie-shaped piece of land behind the Barrikady. The 138th launched nightly forays against the eastern edge of der Kessel,
hoping to keep the Germans occupied as the Soviet ring of steel tightened around the city. Once again, the "Red House" ( aka
"The Commissar's House") was the scene of bitter struggle. . .

Russian -->[ German

Scenario Length: 6 Game Turns - LOS 2 HEXES (Night)
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ Red Barricades RB 7 ]
Attachments
TheRedHouse.zip
(27.45 KiB) Downloaded 464 times
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rico21
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The Generalissimo's Own - New Nightmare...

Post by rico21 »

The Generalissimo's Own
Lanfeng, Henan Province, China 1938-05-26.
The Battle of Lanfeng was part of the larger campaign for Northern and Eastern Henan (February 7 – June 10, 1938) and was
occurring at the same time as the Battle of Xuzhou (Late December – Early June 1938).
It involved a counterattack at Lanfeng by elements of the 1st War Area on the 14th Division, the vanguard of the Japanese First
Army of its North China Area Army numbering 20,000 men and tanks. It was the first action of the Chinese 200th Division, the
first mechanized division in the Chinese Army.

Chinese -->[ Japanese

Scenario Length: 6.5 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Inspired by a real scenario ]
Attachments
TheGenera..imosOwn.zip
(28.21 KiB) Downloaded 334 times
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rico21
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SOWCHOS(79) II-After Stalingad-Before Aachen

Post by rico21 »

SOWCHOS(79) II
Southern RUSSIA, December 8, 1942: Following the encirclement of Sixth Army at Stalingrad, Germans launched a relief effort
from their bridgehead at Nizhna Chirskaya, 25 miles from the nearest troops of Sixth Army at Marinowka. The Chir River was to
provide the left flank for the operation, and consequently had to be held. Attempting to foil the German relief effort, the
Russian Fifth Tank Army attacked across the Chir and forced its way past the left flank of the defending 336th Infantry
Division, and on to Sowchos 79, a collective farm deep in the German rear. General Balck's 11th "Ghost" Panzer Division, just
arriving in the area from Rostov to take part in the relief of Stalingrad, was detoured to attack Sowchos 79 and restore the
situation.

German -->[ Russian

Scenario Length: 10 Game Turns - LOS 14 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer: ASL'Men [ SL Scenario 16 ]
Attachments
Sowchos79II.zip
(30.9 KiB) Downloaded 366 times
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rico21
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Those Infantrymen Have Guts - Aachen First

Post by rico21 »

Those Infantrymen Have Guts
Palenberg-Ubach, Germany, 10/02/1944:
Every man in the 117th Regiment of 30th Division received two days training in "assault" weapons and tactics in the preceding
month. Would it be enough as 1st Battalion, with a few M10 from the 803rd tank destroyer battalion, moved through the Siegfried
Line to capture Palenberg-Ubach as part of XIX Corps' attack to encircle Aachen?

American -->[ German

Scenario Length: 10 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT1 ]
Attachments
ThoseInfa..aveGuts.zip
(42.59 KiB) Downloaded 415 times
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rico21
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Assault On Ubach- Aachen 2

Post by rico21 »

Assault On Ubach
Palenberg-Ubach, Germany, 10/03/1944:
The Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion moved through
the Siegfried Line to attack Ubach as part of XIX Corps' pincer maneuver to encircle Aachen.

American -->[ German

Tips: The American side has to evacuate zone1 and zone2 hexes every turn to get reinforcements.
The German side has not to occupe zone1 and zone2 hexes until American AT crews reinforcements arrived.

Scenario Length: 10 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT2 ]
Attachments
AssaultonUbach.zip
(42.63 KiB) Downloaded 401 times
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rico21
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Speed Game II

Post by rico21 »

GUDERIAN BREAK THROUGH SEDAN II
Sedan, May 13, 1940, France
History: The Meuse River was the last major obstacle preventing a major armored breakout from the Ardennes. It was imperative
that the Germans establish a number of viable crossings before the Allies could regroup. One of three such crossings on the
13th occurred at Sedan where Kommandeur' s XIX.Armee-Korps breached the Meuse.

German -->[French

Scenario Length: 7 Game Turns - LOS 12 Hexes
Victory objective:The side with the required Victory Points is the winner.
Scenario designer:X'Men [ Charlemagnissimo ]
Attachments
Guderianb..SedanII.zip
(28 KiB) Downloaded 358 times
slaphappypappy
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RE: The Red House - RB End -

Post by slaphappypappy »

Sorry, but what's the difference between 1 and 2 of this scenario?
lk2500
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RE: The Red House - RB End -

Post by lk2500 »

ORIGINAL: slaphappypappy

Sorry, but what's the difference between 1 and 2 of this scenario?

Toned down LOS to improve game speed.

See here: http://www.matrixgames.com/forums/tm.asp?m=4466019
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rico21
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RE: The Red House - RB End -

Post by rico21 »

ORIGINAL: slaphappypappy

Sorry, but what's the difference between 1 and 2 of this scenario?
I commited a mistake with wrong file. So the LOS is always unlimited but I let it as that to learn you to edit scenario, you will thank me later.[;)]
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rico21
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Nehmen Weider Ubach - Aachen 3

Post by rico21 »

Nehmen Weider Ubach
Palenberg-Ubach, Germany, 10/04/1944:
The Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion controlled
most of the town of Ubach. The Germans quickly assembled assault gun, engineer, and infantry battalions for a dawn
counter-attack in the hopes of delivering a knockout blow to the US 3rd Battalion and stall the American XIX corps' advance.

American --><-- German

Best played on ... SIDE / with LOS: ... hexes / with RULE: ... / with MOD: ... / etc.

Scenario Length: 6 Game Turns - LOS 9 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT3 ]
Attachments
NehmenWeiderUbach.zip
(43.01 KiB) Downloaded 392 times
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rico21
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The Cantonment Catch - Aachen 4

Post by rico21 »

The Cantonment Catch
Palenberg-Ubach, Germany, 10/05/1944:
At dawn the Third Battalion of the 117th Regiment of 30th Division with armor support from Company A 743rd Tank Battalion was
ordered to move southeast toward Boscheln. However, German forces in a nearby barracks had different plans for the Americans
GI's, showing them that they too know how to bushwhack as well as the cowboys they have seen in Hollywood Western movies.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Step by step / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Aachen Series Scenario CT4 ]
Attachments
TheCantonmentCatch.zip
(42.02 KiB) Downloaded 391 times
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UP844
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RE: The Cantonment Catch - Aachen 4

Post by UP844 »

However, German forces in a nearby barracks had different plans for the Americans
GI's, showing them that they too know how to bushwhack as well as the cowboys they have seen in Hollywood Western movies.

Probably, they saw this one:

Image

It was released on November 21st, 1941 in the US, so it could have arrived in Germany before Dec. 11th.

This is the situation at the end of turn #3: 5 VP hexes out of 6 are in US control, the 2 PaK 40 have already been neutralised and only a few scattered Germans remain. They were wiped out to the last counter in turns 4 & 5. In my opinion, this is a not very exciting scenario [:(].

[SPOILER]

The Germans may inflict some casualties at the start of the first turn, but then the US infantry can deal with the AT guns and the US tanks with the German infantry, which has very few (1) LATW.





Image
Attachments
4th_US_end_turn3.jpg
4th_US_end_turn3.jpg (1.1 MiB) Viewed 3859 times
Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP
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rico21
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RE: Submitted Scenarios

Post by rico21 »

According to your wishes, I did not add more units for AI, we can not have everything.[:(]
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rico21
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Simple Equation - Aachen 5

Post by rico21 »

Simple Equation
Aachen, Germany, 10/12/1944:
The battle for Aachen had been raging for two days. A complicated series of maneuvers designed to encircle the city from both
the north and south had been occupying the American command. These few units committed to the frontal assault on Aachen had
some tough going. Not only were the Aachen defenders numerically superior, but they were fighting on their home soil for one of
the cherished Nazi symbols: Aachen, home of the First Reich.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Step by step / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ Starter Kit #1 ]
Attachments
SimpleEquation.zip
(41.65 KiB) Downloaded 390 times
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rico21
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Fire Teams - Aachen 6

Post by rico21 »

Fire Teams
Aachen, Germany, 10/13/1944:
American forces launched an attack on 8 October in order to surround Aachen. The 246th Volksgrenadier Division was tasked to
defend the city, but was continually stripped of its strength to counter American attacks to the north. Kampfgruppen were
returned to the division nearly depleted, and some Fortress and Luftwaffe units were sent to bolster its strength. On 10
October three American soldiers entered the city with a white flag and gave a surrender ultimatum. Meanwhile, elements of the
1st Infantry Division had encircled the city to the east and prepared to attack westward. The surrender ultimatum was rejected
based on Hitler’s "Last Stand" order to defend the city. On 11 October over 300 planes began bombing the city, and twelve
battalions of artillery joined in. Overall this did little to the defenders, but turned much of the city into a pile of rubble.
The ground attack began on 13 October. 2-26th Infantry organized itself into teams where each company had several two-man teams
with flamethrowers and DCs, and were supported by tanks and TDs. They had to fight their way through the wrecked city as the
Germans used sewer and tunnels to come up behind the advancing soldiers and conduct local counterattacks.

American -->[ German

Best played on Attacker SIDE / with LOS: Below / with RULE: Sewer Movement / with MOD: Yours / etc.

Scenario Length: 8 Game Turns - LOS 10 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ (Into The Rubble ID:ITR-5 ]
Attachments
FireTeams.zip
(42.92 KiB) Downloaded 390 times
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LN59
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RE: Fire Teams - Aachen 6

Post by LN59 »

Hi Rico!

Just a quick note & some snapshots to express my admiration for the contribution you make

to the Game by the richness and subtlety of the scenarios you put online.

"Beautiful work" ... and a great tribute to History, as the pleasure of gaming and sharing.

Really.

Image

Cheers!

Lilian
Attachments
2013_08_Aachen.jpg
2013_08_Aachen.jpg (363.77 KiB) Viewed 3853 times
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
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rico21
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RE: The Red House - RB End -

Post by rico21 »

You're right Lilian, besides if I was not so busy with the next scenario, I would have gone to the United States.[8D]
I would like to organize a Rico-Donald Summit about the TOTH scenarios.[:D]
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rico21
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ANZAC LRDG

Post by rico21 »

ANZAC LRDG
Mid 42, Libya desert, Chad border, clear night.
An Australian LRDG unit managed to seize an outpost but the lack of ammunition forced them to hide in the vicinity.
*First objective: Capture the outpost.
The commandos will join you on the next turn.
HQ sends us a new prototype armored vehicle for evaluation in combat situations.
*Second objective: Secure the arrival area of the armored vehicle.
The tank will join you on the next turn.
The French want to take advantage of the diversion to seize the fort, help them.
*Third objective: Capture the fort.

Australian/French -->[ Axe

Best played only Attacker SIDE / with LOS: Below / with RULE: Run and Fire / with MOD: Yours / etc.

Scenario Length: 6 Game Turns - LOS 4 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ANZAC'Men [ Rico-Donald ]
Attachments
ANZACLRDG.zip
(20.56 KiB) Downloaded 310 times
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LN59
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RE: The Red House - RB End -

Post by LN59 »

Yeah, Rico!

With a transatlantic transfer in a brand new DC-3/C-47 Skytrain (Dakota) with the appropriate colors: those of Old Abe & D-Day ...

And dinner with Donald & Melania at the Abraham Lincoln Memorial with a special congressional authorization.

President Abraham Lincoln too has an imposing and marmoreal seat!

L. [:D] [:D] [:D]



Image
Attachments
Old_Abe.jpg
Old_Abe.jpg (131.96 KiB) Viewed 3852 times
"On ne passe pas !" - - - - - - - - - - - - "Soyez tous les bienvenus !"
The French Motto (Verdun, 1916) - - - - Paris Olympic Games (2024)
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rico21
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Wise's War - Aachen 7

Post by rico21 »

Wise's War
Aachen, Germany, 10/13/1944:
A 1944 city fight of Americans vs. Germans. The Germans have some infantry and are supported by three 20L AA Guns. Furthermore,
they get three Fortified Building Locations. The Americans Get infantry (1/3 of them Elite) equipped with extra 2 FTs and DCs.
Three M10s provide armored support. What is remarkable in this sceanrio is the large German setup area paired with the US VC.
The Germans can set up in roughly 2/3s of two boards. The US wins immediately when there is no GO German MMC (excluding crews)
within the German setup area. The point is, that many of the almost exclusively Stone Buildings have one or two levels, often
with multiple staircases. Then, there are many Row Houses. So the first thought when I looked at it as the US was: How will I
ever clear all those buildings?! On the other hand, the German needs to make tough decisions as well: He dictate the course of
the game by selecting one of three paths in his setup. He can spread out forcing the US to divide forces and to root out small
forces one by one out of large buildings which will cost a lot of time. However, he will be outgunned everywhere. Or he can try
to build a "castle" and fortify himself there trying to hang on there after delaying the US approach. The third way would be
something in the middle. In our game the Germans tried the "castle" approach. He skillfully managed to pull back basically
every unit before I could pin it down and squash it. However, what helped me a lot that I was able to transport some infantry
forward very quickly as riders into one of his flanks. That way, I managed to close in to the castle faster than anticipated.
The TDs continued into the rear of the "castle" to deny safe rout-havens. If that had not worked out, then my opponent's
defence would have been tough to crack in time. This way, he conceded during US turn 4 for an American win. It will be
interesting to read other AARs on this scenario in the future to see what path the German defender will choose in their games.
The scenario probably has high replayability value. I suppose it is more fun to play as the US because that is the side that
will do the maneuvering while the Germans have limited possiblities to react. Possibly, I might be different, if the Germans
decide to play the cat&mouse approach.

American (Company K, 3rd Battalion, 26th Infantry Regiment, 1st Infantry Division) -->[ German (Volksgrenadier-Division 246)

Best played on Attacker SIDE, for the first time AI use Command Attack Feature / with LOS: Below / with RULE: No VP / with MOD:
Yours / etc.

Scenario Length: 6.5 Game Turns - LOS 12 Hexes
Victory objective: The side with the required Victory Points is the winner. Both sides gets VPs for owning VP Objectives.
Scenario designer : ASL'Men [ AP 118 ]
Attachments
WisesWar.zip
(42.94 KiB) Downloaded 390 times
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