Question about Refit
Moderators: Joel Billings, Sabre21
Question about Refit
As far as I can tell about refit is that
1. Units without refit will only replace up to 60/80 of TOE
2. Units without refit will get replacements after those with refit.
I cant find anything bad associated with being in refit mode, so assuming i dont have specific units I quickly want to prioritize, is there any reason i wouldnt place all units in permanent refit mode so they will go to 100% TOE?
1. Units without refit will only replace up to 60/80 of TOE
2. Units without refit will get replacements after those with refit.
I cant find anything bad associated with being in refit mode, so assuming i dont have specific units I quickly want to prioritize, is there any reason i wouldnt place all units in permanent refit mode so they will go to 100% TOE?
- elloboloco
- Posts: 41
- Joined: Wed Oct 07, 2015 4:53 pm
- Location: Sou Cal
RE: Question about Refit
Here is what I have found:
It is not true that units without refit will only replace 60/80 percent of TOE. Units not set to refit will still get replacements during phase 3 of the replacement cycle. This will usually be the bulk of your units in the field, many in contact with the enemy. Thus, the replacements are spread around and the effect gradual. The replacements available each cycle are distributed among three phases, replacement phase A, B, and then the general replacement to non-refit units. I use the refit cycle to get replacements and rest/training to units that are new or that have been reduced due to combat. This works best when they are taken out of the line and 'rested' on a railroad hex at least 10 hexes from the enemy. This improves not only the strength of the unit but the moral and training as well. Don't overload your refit cycle with too many units or you will really not be prioritizing anybody. Also, open the unit window and ensure the maximum TOE is set to 100. Hope this helps.
It is not true that units without refit will only replace 60/80 percent of TOE. Units not set to refit will still get replacements during phase 3 of the replacement cycle. This will usually be the bulk of your units in the field, many in contact with the enemy. Thus, the replacements are spread around and the effect gradual. The replacements available each cycle are distributed among three phases, replacement phase A, B, and then the general replacement to non-refit units. I use the refit cycle to get replacements and rest/training to units that are new or that have been reduced due to combat. This works best when they are taken out of the line and 'rested' on a railroad hex at least 10 hexes from the enemy. This improves not only the strength of the unit but the moral and training as well. Don't overload your refit cycle with too many units or you will really not be prioritizing anybody. Also, open the unit window and ensure the maximum TOE is set to 100. Hope this helps.
Big AL
RE: Question about Refit
ORIGINAL: elloboloco
Here is what I have found:
It is not true that units without refit will only replace 60/80 percent of TOE. Units not set to refit will still get replacements during phase 3 of the replacement cycle. This will usually be the bulk of your units in the field, many in contact with the enemy. Thus, the replacements are spread around and the effect gradual. The replacements available each cycle are distributed among three phases, replacement phase A, B, and then the general replacement to non-refit units. I use the refit cycle to get replacements and rest/training to units that are new or that have been reduced due to combat. This works best when they are taken out of the line and 'rested' on a railroad hex at least 10 hexes from the enemy. This improves not only the strength of the unit but the moral and training as well. Don't overload your refit cycle with too many units or you will really not be prioritizing anybody. Also, open the unit window and ensure the maximum TOE is set to 100. Hope this helps.
But the manual states that units not in refit will only replace up to 60% for soviet side, and 80% for german side after 1941, is the manual wrong then?
- elloboloco
- Posts: 41
- Joined: Wed Oct 07, 2015 4:53 pm
- Location: Sou Cal
RE: Question about Refit
You may get a better understanding of how the replacement phase works by reading the 'event log' under the 'Info Screen Tab.'
Big AL
- elloboloco
- Posts: 41
- Joined: Wed Oct 07, 2015 4:53 pm
- Location: Sou Cal
RE: Question about Refit
Well, units will replace all the way to 100 percent, as long as the right kind of equipment is available, but may take more than one turn. You will have to balance the rate of replacement against the needs of the situation. Once a unit is over 90 percent, certainly by 95 percent, send it to battle!
Big AL
- elloboloco
- Posts: 41
- Joined: Wed Oct 07, 2015 4:53 pm
- Location: Sou Cal
RE: Question about Refit
I routinely see units not in refit mode built up to 100% or more! It depends on if they are in contact with the enemy and how much activity they are undertaking.
Big AL
RE: Question about Refit
ORIGINAL: Joneleth
ORIGINAL: elloboloco
Here is what I have found:
It is not true that units without refit will only replace 60/80 percent of TOE. Units not set to refit will still get replacements during phase 3 of the replacement cycle. This will usually be the bulk of your units in the field, many in contact with the enemy. Thus, the replacements are spread around and the effect gradual. The replacements available each cycle are distributed among three phases, replacement phase A, B, and then the general replacement to non-refit units. I use the refit cycle to get replacements and rest/training to units that are new or that have been reduced due to combat. This works best when they are taken out of the line and 'rested' on a railroad hex at least 10 hexes from the enemy. This improves not only the strength of the unit but the moral and training as well. Don't overload your refit cycle with too many units or you will really not be prioritizing anybody. Also, open the unit window and ensure the maximum TOE is set to 100. Hope this helps.
But the manual states that units not in refit will only replace up to 60% for soviet side, and 80% for german side after 1941, is the manual wrong then?
Refit does improve Morale quicker but not training ie experience. Each turn a units experience will increase by about 3 points until it reaches a value of 50% of the national Morale, after that it is 1 point per turn
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
RE: Question about Refit
ORIGINAL: elloboloco
Well, units will replace all the way to 100 percent, as long as the right kind of equipment is available, but may take more than one turn. You will have to balance the rate of replacement against the needs of the situation. Once a unit is over 90 percent, certainly by 95 percent, send it to battle!
Well thats disheartening, if I cant trust the manual with this amount of mechanics in a game, then how will i ever get a firm grasp on the game.
RE: Question about Refit
This is a complex game. Unfortunately the relationship between the manual and the mechanics is also complex. The way to get a grasp on how the mechanics work include:Well thats disheartening, if I cant trust the manual with this amount of mechanics in a game, then how will i ever get a firm grasp on the game.
Both manuals.
Patch update notes.
Postings on the forum, there is some good stuff in the war room.
Reading AARs.
Asking questions.
Experience.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
RE: Question about Refit
Regardless of what you set your units at, you only have so many resources. Use refit to prioritize where you want your replacements to go. Setting them all to refit is not much different than setting none of them to refit.
RE: Question about Refit
ORIGINAL: tyronec
This is a complex game. Unfortunately the relationship between the manual and the mechanics is also complex. The way to get a grasp on how the mechanics work include:Well thats disheartening, if I cant trust the manual with this amount of mechanics in a game, then how will i ever get a firm grasp on the game.
Both manuals.
Patch update notes.
Postings on the forum, there is some good stuff in the war room.
Reading AARs.
Asking questions.
Experience.
where can i find all patch notes, not just the newest ones?
RE: Question about Refit
ORIGINAL: Jo
where can i find all patch notes, not just the newest ones?
Click where the red arrow points to

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- patchnotes.jpg (161.2 KiB) Viewed 2818 times
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- thedoctorking
- Posts: 3032
- Joined: Sat Apr 29, 2017 12:00 am
RE: Question about Refit
Also, I believe units in refit mode are nerfed in combat, so don't put them where the enemy can get at them.
Ten hexes from the front is nice, but remember that you have to spend vehicles and fatigue to get them back there, and again back up to the front. It might be better to have them in rear-area positions, out of the way of the enemy, but not too far in case you need them.
Ten hexes from the front is nice, but remember that you have to spend vehicles and fatigue to get them back there, and again back up to the front. It might be better to have them in rear-area positions, out of the way of the enemy, but not too far in case you need them.
- thedoctorking
- Posts: 3032
- Joined: Sat Apr 29, 2017 12:00 am
RE: Question about Refit
There's also a patch archive in the stickied section of the main forum here.ORIGINAL: Joneleth
ORIGINAL: tyronec
This is a complex game. Unfortunately the relationship between the manual and the mechanics is also complex. The way to get a grasp on how the mechanics work include:Well thats disheartening, if I cant trust the manual with this amount of mechanics in a game, then how will i ever get a firm grasp on the game.
Both manuals.
Patch update notes.
Postings on the forum, there is some good stuff in the war room.
Reading AARs.
Asking questions.
Experience.
where can i find all patch notes, not just the newest ones?
-
Aufklaerungs
- Posts: 238
- Joined: Thu Jun 04, 2009 7:37 pm
- Location: Chicago
- Contact:
RE: Question about Refit
Also, I believe units in refit mode are nerfed in combat, so don't put them where the enemy can get at them.
Amen. Try not to learn this the hard way. Make sure your units likely to come into contact with the enemy are set to READY.
Aufklärungs
- thedoctorking
- Posts: 3032
- Joined: Sat Apr 29, 2017 12:00 am
RE: Question about Refit
If a unit is in RESERVE mode, and the enemy comes adjacent, I think it automatically goes to READY. Or fights as normal, anyway. Correct?
RE: Question about Refit
I don't see in the manual that refit causes combat power to be nerfed. Where was this found?
- thedoctorking
- Posts: 3032
- Joined: Sat Apr 29, 2017 12:00 am
RE: Question about Refit
Sad experience. Somewhere in the patch notes.ORIGINAL: AFV
I don't see in the manual that refit causes combat power to be nerfed. Where was this found?
RE: Question about Refit
I thought the penalty for units in refit mode was fortification building, not combat. But i maybe wrong of course.
(Same for units in reserve mode).
(Same for units in reserve mode).
Brakes are for cowards !!
RE: Question about Refit
ORIGINAL: thedoctorking
If a unit is in RESERVE mode, and the enemy comes adjacent, I think it automatically goes to READY. Or fights as normal, anyway. Correct?
Formally is correct. I recently found out that fortification building occurs in your enemy's logistics phase, not your own. So leaving forward units on reserve could mean they have a lower fortification level in your opponents action phase and so could be worse off in combat.
ORIGINAL: Stelteck
I thought the penalty for units in refit mode was fortification building, not combat. But i maybe wrong of course.
(Same for units in reserve mode).
The developers have confirmed this a while ago, but again I am not convinced they were considering the indirect effects. There was an argument too that units left on refit next to enemy units during logistics would lead to greater attrition. I remember someone posting a test of this although a long time ago. At least it has left me with enough doubts to avoid putting anything that is or could be in contact with the enemy in logistics to be on refit.
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