Wacky AI behavior

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.
Post Reply
Aztek
Posts: 21
Joined: Wed Feb 19, 2003 12:06 am

Wacky AI behavior

Post by Aztek »

I recently started a game vrs the AI. I was Allied and gave the Japanese 200% commitment and started on the "hard" setting.

After some early non lethal skirmishes the only offensive move the comp made was Gili Gili. I played until the end of JUly just building up a huge force to go over on the offensive with and the AI wasnt doing squat.

I decided there must be something wrong and had a look at the AI dispositions.

The computer had 8 carriers placed in 6 task force groups. Most of the groups were one CV, CA and 4 or 5 DDS patrolling the most idiotic areas.

There have been times when the AI is a lot smarter then that and much more agressive overall.


Does anyone know the best setting to put the AI on to have a somewhat challenging game while learning the ropes before PBM?

Thanks in advance.
Nothing quite like the feel of something new....
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

Post by Ron Saueracker »

:D
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Subchaser
Posts: 1015
Joined: Fri Nov 15, 2002 1:16 pm

Post by Subchaser »

There were several AI strategies in BTR 12 o’clock high, some were defensive, some offensive, after 5-10 turns one can assume what AI is going to do and… restart campaign or continue. I was restarting 2-3 times before AI got the right offensive doctrine. Unfortunately in UV AI is far more artificial and much less intelligent. What ever you do this cretin is not going to try to win, or may be he knows that it’s all hopeless.
Image
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

Post by Ron Saueracker »

Originally posted by Subchaser
There were several AI strategies in BTR 12 o’clock high, some were defensive, some offensive, after 5-10 turns one can assume what AI is going to do and… restart campaign or continue. I was restarting 2-3 times before AI got the right offensive doctrine. Unfortunately in UV AI is far more artificial and much less intelligent. What ever you do this cretin is not going to try to win, or may be he knows that it’s all hopeless.
:D :D :D :D :D
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
Post Reply

Return to “The War Room”