How to 'deselect' a unit on the map?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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HobbesACW
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Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

RE: How to 'abort' a movement?

Post by HobbesACW »

A slightly greener / grey set of movement arrows if anyone wants them.
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bighinvegas
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RE: How to 'abort' a movement?

Post by bighinvegas »

I have been looking at the The Great War 1914 scenario and have found that if I select a unit that cannot move such as a fortress unit the arrow goes away and I can freely scroll the huge map without accidentally making a move. I don't know if there are non-moving units in other scenarios.
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HobbesACW
Posts: 526
Joined: Fri Feb 20, 2004 12:36 pm
Location: UK

RE: How to 'abort' a movement?

Post by HobbesACW »

A hotkey (say esc) that automatically fixes on a dummy (maybe hidden) unit that has no movement or attack values would do the trick. The unit would have to be generated by the software rather than the scenario though.

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sPzAbt653
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RE: How to 'abort' a movement?

Post by sPzAbt653 »

if I select a unit that cannot move such as a fortress unit the arrow goes away and I can freely scroll the huge map without accidentally making a move.
You also can select a nearby unit that is out of range of the area you are interested in, or use the mini-map to jump out of the area and select a unit and then jump back.
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