FBD Bug

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morvael
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RE: FBD Bug

Post by morvael »

ORIGINAL: Denniss

I count 7 yellow hexes between your position and last working rail hex so you were lucky to even reach this position. Offrail hex calc must be wrong.

It's as the crow flies, not along rail :)
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morvael
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RE: FBD Bug

Post by morvael »

ORIGINAL: Michael T
Suffice to day that it is pointless placing two FBD's on a single line anymore, which I believe was the intent of the devs.

Two may be good in bad weather / terrain (mud / Caucasus). This allows to repair 1-2 extra hexes per turn compare to just one FBD. In good weather it will not help much.
DeletedUser1769703214
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RE: FBD Bug

Post by DeletedUser1769703214 »

ORIGINAL: Michael T

I am thinking this must be a test case and not from a real game. Surely?

Surely it can be done and has been done. I have done the same thing in real games with explanations. Just need to read the AAR's I did.
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RE: FBD Bug

Post by DeletedUser1769703214 »

ORIGINAL: morvael

ORIGINAL: Denniss

I count 7 yellow hexes between your position and last working rail hex so you were lucky to even reach this position. Offrail hex calc must be wrong.

It's as the crow flies, not along rail :)

Correct, I said the same thing above but you put a nice twist to it Morvael for a visual :)
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RE: FBD Bug

Post by DeletedUser1769703214 »

ORIGINAL: morvael

ORIGINAL: Michael T
Suffice to day that it is pointless placing two FBD's on a single line anymore, which I believe was the intent of the devs.

Two may be good in bad weather / terrain (mud / Caucasus). This allows to repair 1-2 extra hexes per turn compare to just one FBD. In good weather it will not help much.

Going across rivers is the biggest benefit of using two FBD's together to max out the rail going forward. The problem with WITE 1.0 is the middle area is painful to rail convert when other areas are so much more beneficial. Thus almost all the games you see the German FBD's are far north and south.
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Telemecus
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RE: FBD Bug

Post by Telemecus »

This is a common and repeat bug report - see for example tm.asp?m=4361197

There have been others before and likely will be many others to come. Whatever the rights and wrongs of allowing Axis to convert more or less rails, it would be fair to know what they are allowed to repair. I guess there is no way of explaining these with the current published rules and patch notes. Given the number and repeat nature of these enquiries it might be worth those with access to the code base getting to a final definitive answer?
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morvael
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RE: FBD Bug

Post by morvael »

Imagine they need some kind of supplies to reach them from working railhead via trucks. This means the limit doesn't have to be calculated along rail, as the trucks do not use it.
Joneleth
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RE: FBD Bug

Post by Joneleth »

ORIGINAL: morvael

Imagine they need some kind of supplies to reach them from working railhead via trucks. This means the limit doesn't have to be calculated along rail, as the trucks do not use it.

I tried ending the turns a few time having multiple FBD in forward positions to be fully supplied and ready to repair, regardless of supply level you still cant repair that hex.
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Telemecus
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RE: FBD Bug

Post by Telemecus »

This early on I am sure it is not this - but just in case did you check the RRV?
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Michael T
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RE: FBD Bug

Post by Michael T »

OP I recall spending many hours studying the very same area (hexes) you have in the test example. I pondered the same question. In the end you just have to let it go and move on. It's been like that for a long time and the algorithm for hex conversion remains a mystery. Probably even GG couldn't explain it completely now.
Joneleth
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RE: FBD Bug

Post by Joneleth »

ORIGINAL: Telemecus

This early on I am sure it is not this - but just in case did you check the RRV?

yea thats the first thing i did, i even stacked them with SU to increase their RRV to no avail.
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