Collapsing Vichy Several Issues

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PeteGarnett
Posts: 101
Joined: Sun Dec 06, 2015 9:12 pm

Collapsing Vichy Several Issues

Post by PeteGarnett »

When I entered mainland Vichy with German unit it correctly triggered collapse of VF.
However, several issues arose :-

USA Entry rolls were also triggered for Japan taking Indochina and then Madagascar. Japan had not selected either of these & then the territories did not even change to Japanese ownership.

In the same impulse I moved an Italian land unit just into Tunisia expecting, as per RAW, to take & hold Tunisia as an Axis unit was in the territory. All that happened was the hexes I moved into changed to italian control but rest stayed free french.

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paulderynck
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Joined: Sat Mar 24, 2007 5:27 pm
Location: Canada

RE: Collapsing Vichy Several Issues

Post by paulderynck »

The second one is not a bug. The axis units have to be there already which could only happen if Vichy was at war and the installing power previously entered an admin group (via satisfying FTC if Vichy was not Hostile or without FTC if Vichy was Hostile).

All the Vichy collapse effects are instantaneous, they don't wait for the conquest phase.
Paul
Shannon V. OKeets
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RE: Collapsing Vichy Several Issues

Post by Shannon V. OKeets »

ORIGINAL: PeteGarnett

When I entered mainland Vichy with German unit it correctly triggered collapse of VF.
However, several issues arose :-

USA Entry rolls were also triggered for Japan taking Indochina and then Madagascar. Japan had not selected either of these & then the territories did not even change to Japanese ownership.

In the same impulse I moved an Italian land unit just into Tunisia expecting, as per RAW, to take & hold Tunisia as an Axis unit was in the territory. All that happened was the hexes I moved into changed to italian control but rest stayed free french.

I could use a saved game for recreating the French Indochina and Madagascar problem.
Steve

Perfection is an elusive goal.
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